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OpenRA/OpenRA.Mods.Common/AI
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Matthias Mailänder 922217271c don't actively attack nor defend with armed harvesters
2016-01-24 14:05:00 +01:00
..
States
Store Targetables in Actor.
2015-12-12 20:55:17 +00:00
AttackOrFleeFuzzy.cs
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
BaseBuilder.cs
Create proper data structures for hardcoded AI classes.
2016-01-17 00:02:49 +00:00
HackyAI.cs
don't actively attack nor defend with armed harvesters
2016-01-24 14:05:00 +01:00
RushFuzzy.cs
Move the AI namespace to Mods.Common
2015-02-09 16:57:29 +02:00
Squad.cs
Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
2015-09-19 09:49:24 -05:00
StateMachine.cs
fix possible null reference exceptions
2015-06-02 22:16:16 +02:00
SupportPowerDecision.cs
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
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