Files
OpenRA/OpenRA.Mods.Common/Activities/GenericDockSequence.cs

221 lines
6.2 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class GenericDockSequence : Activity
{
protected enum DockingState { Wait, Drag, Dock, Loop, Undock, Complete }
protected readonly Actor DockHostActor;
protected readonly IDockHost DockHost;
protected readonly WithDockingOverlay DockHostSpriteOverlay;
protected readonly DockClientManager DockClient;
protected readonly IDockClientBody DockClientBody;
protected readonly bool IsDragRequired;
protected readonly int DragLength;
protected readonly WPos StartDrag;
protected readonly WPos EndDrag;
protected DockingState dockingState;
readonly INotifyDockClient[] notifyDockClients;
readonly INotifyDockHost[] notifyDockHosts;
bool dockInitiated = false;
public GenericDockSequence(Actor self, DockClientManager client, Actor hostActor, IDockHost host)
{
dockingState = DockingState.Drag;
DockClient = client;
DockClientBody = self.TraitOrDefault<IDockClientBody>();
notifyDockClients = self.TraitsImplementing<INotifyDockClient>().ToArray();
DockHost = host;
DockHostActor = hostActor;
DockHostSpriteOverlay = hostActor.TraitOrDefault<WithDockingOverlay>();
notifyDockHosts = hostActor.TraitsImplementing<INotifyDockHost>().ToArray();
if (host is IDockHostDrag sequence)
{
IsDragRequired = sequence.IsDragRequired;
DragLength = sequence.DragLength;
StartDrag = self.CenterPosition;
EndDrag = hostActor.CenterPosition + sequence.DragOffset;
}
else
IsDragRequired = false;
QueueChild(new Wait(host.DockWait));
}
public override bool Tick(Actor self)
{
switch (dockingState)
{
case DockingState.Wait:
return false;
case DockingState.Drag:
if (IsCanceling || DockHostActor.IsDead || !DockHostActor.IsInWorld || !DockClient.CanDockAt(DockHostActor, DockHost, false, true))
{
DockClient.UnreserveHost();
return true;
}
dockingState = DockingState.Dock;
if (IsDragRequired)
QueueChild(new Drag(self, StartDrag, EndDrag, DragLength));
return false;
case DockingState.Dock:
if (!IsCanceling && !DockHostActor.IsDead && DockHostActor.IsInWorld && DockClient.CanDockAt(DockHostActor, DockHost, false, true))
{
dockInitiated = true;
PlayDockAnimations(self);
DockHost.OnDockStarted(DockHostActor, self, DockClient);
DockClient.OnDockStarted(self, DockHostActor, DockHost);
NotifyDocked(self);
}
else
dockingState = DockingState.Undock;
return false;
case DockingState.Loop:
if (IsCanceling || DockHostActor.IsDead || !DockHostActor.IsInWorld || DockClient.OnDockTick(self, DockHostActor, DockHost))
dockingState = DockingState.Undock;
return false;
case DockingState.Undock:
if (dockInitiated)
PlayUndockAnimations(self);
else
dockingState = DockingState.Complete;
return false;
case DockingState.Complete:
DockHost.OnDockCompleted(DockHostActor, self, DockClient);
DockClient.OnDockCompleted(self, DockHostActor, DockHost);
NotifyUndocked(self);
if (IsDragRequired)
QueueChild(new Drag(self, EndDrag, StartDrag, DragLength));
return true;
}
throw new InvalidOperationException("Invalid harvester dock state");
}
public virtual void PlayDockAnimations(Actor self)
{
PlayDockCientAnimation(self, () =>
{
if (DockHostSpriteOverlay != null && !DockHostSpriteOverlay.Visible)
{
dockingState = DockingState.Wait;
DockHostSpriteOverlay.Visible = true;
DockHostSpriteOverlay.WithOffset.Animation.PlayThen(DockHostSpriteOverlay.Info.Sequence, () =>
{
dockingState = DockingState.Loop;
DockHostSpriteOverlay.Visible = false;
});
}
else
dockingState = DockingState.Loop;
});
}
public virtual void PlayDockCientAnimation(Actor self, Action after)
{
if (DockClientBody != null)
{
dockingState = DockingState.Wait;
DockClientBody.PlayDockAnimation(self, () => after());
}
else
after();
}
public virtual void PlayUndockAnimations(Actor self)
{
if (DockHostActor.IsInWorld && !DockHostActor.IsDead && DockHostSpriteOverlay != null && !DockHostSpriteOverlay.Visible)
{
dockingState = DockingState.Wait;
DockHostSpriteOverlay.Visible = true;
DockHostSpriteOverlay.WithOffset.Animation.PlayBackwardsThen(DockHostSpriteOverlay.Info.Sequence, () =>
{
PlayUndockClientAnimation(self, () =>
{
dockingState = DockingState.Complete;
DockHostSpriteOverlay.Visible = false;
});
});
}
else
PlayUndockClientAnimation(self, () => dockingState = DockingState.Complete);
}
public virtual void PlayUndockClientAnimation(Actor self, Action after)
{
if (DockClientBody != null)
{
dockingState = DockingState.Wait;
DockClientBody.PlayReverseDockAnimation(self, () => after());
}
else
after();
}
void NotifyDocked(Actor self)
{
foreach (var nd in notifyDockClients)
nd.Docked(self, DockHostActor);
foreach (var nd in notifyDockHosts)
nd.Docked(DockHostActor, self);
}
void NotifyUndocked(Actor self)
{
foreach (var nd in notifyDockClients)
nd.Undocked(self, DockHostActor);
if (DockHostActor.IsInWorld && !DockHostActor.IsDead)
foreach (var nd in notifyDockHosts)
nd.Undocked(DockHostActor, self);
}
public override IEnumerable<Target> GetTargets(Actor self)
{
yield return Target.FromActor(DockHostActor);
}
public override IEnumerable<TargetLineNode> TargetLineNodes(Actor self)
{
yield return new TargetLineNode(Target.FromActor(DockHostActor), Color.Green);
}
}
}