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OpenRA/mods/cnc/languages/rules/en.ftl
2024-08-05 12:55:59 +03:00

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## player.yaml
options-tech-level =
.low = Low
.medium = Medium
.no-powers = No Powers
.unrestricted = Unrestricted
checkbox-redeployable-mcvs =
.label = Redeployable MCVs
.description = Allow undeploying Construction Yard
checkbox-stealth-deliveries =
.label = Stealth Deliveries
.description = Nod's delivery plane is cloaked
notification-new-construction-options = New construction options.
notification-cannot-deploy-here = Cannot deploy here.
notification-low-power = Low power.
notification-base-under-attack = Base under attack.
notification-ally-under-attack = Our ally is under attack.
notification-silos-needed = Silos needed.
## world.yaml
options-starting-units =
.mcv-only = MCV Only
.light-support = Light Support
.heavy-support = Heavy Support
dropdown-map-creeps =
.label = Creep Actors
.description = Hostile forces spawn on the battlefield
resource-tiberium = Tiberium
faction-random =
.name = Any
.description = Random Faction
A random faction will be chosen when the game starts
faction-gdi =
.name = GDI
.description = Global Defense Initiative
The GDI is an international military branch of the United Nations tasked
with keeping world peace. Commanding the combined forces of the world's
most powerful nations, they possess an unmatched arsenal of high-tech weaponry.
faction-nod =
.name = Nod
.description = Brotherhood of Nod
The Brotherhood is a religious cult centered around their leader Kane
and the alien substance Tiberium. They utilize stealth technology
and guerilla tactics to defeat those who oppose them.
## defaults.yaml
notification-unit-lost = Unit lost.
notification-unit-promoted = Unit promoted.
notification-building-captured = Building captured.
notification-civilian-building-captured = Civilian Building captured.
notification-structure-lost = Structure lost.
## aircraft.yaml
actor-tran =
.name = Chinook Transport
.description = Fast Infantry Transport Helicopter.
Unarmed
actor-heli =
.name = Apache Longbow
.description = Helicopter Gunship with Chainguns.
Strong vs Infantry, Light Vehicles and
Aircraft
Weak vs Tanks
actor-orca =
.name = Orca
.description = Helicopter Gunship with AG Missiles.
Strong vs Buildings, Tanks
Weak vs Infantry
actor-c17-name = Supply Aircraft
actor-a10-name = A10 Bomber
actor-tran-husk-name = Chinook Transport
actor-heli-husk-name = Apache Longbow
actor-orca-husk-name = Orca
## civilian-desert.yaml
actor-v20-name = Sala's House
actor-v20-husk-name = Sala's House (Destroyed)
actor-v21-name = Abdul's House
actor-v21-husk-name = Abdul's House (Destroyed)
actor-v22-name = Pablo's Wicked Pub
actor-v22-husk-name = Pablo's Wicked Pub (Destroyed)
actor-v23-name = Village Well
actor-v23-husk-name = Village Well (Destroyed)
actor-v24-name = Camel Trader
actor-v24-husk-name = Camel Trader (Destroyed)
actor-v25-name = Church
actor-v25-husk-name = Church (Destroyed)
actor-v26-name = Ali's House
actor-v26-husk-name = Ali's House (Destroyed)
actor-v27-name = Trader Ted's
actor-v27-husk-name = Trader Ted's (Destroyed)
actor-v28-name = Menelik's House
actor-v28-husk-name = Menelik's House (Destroyed)
actor-v29-name = Prestor John's House
actor-v29-husk-name = Prestor John's House (Destroyed)
actor-v30-name = Village Well
actor-v30-husk-name = Village Well (Destroyed)
actor-v31-name = Witch Doctor's Hut
actor-v31-husk-name = Witch Doctor's Hut (Destroyed)
actor-v32-name = Rikitikitembo's Hut
actor-v32-husk-name = Rikitikitembo's Hut (Destroyed)
actor-v33-name = Roarke's Hut
actor-v33-husk-name = Roarke's Hut (Destroyed)
actor-v34-name = Mubasa's Hut
actor-v34-husk-name = Mubasa's Hut (Destroyed)
actor-v35-name = Aksum's Hut
actor-v35-husk-name = Aksum's Hut (Destroyed)
actor-v36-name = Mambo's Hut
actor-v36-husk-name = Mambo's Hut (Destroyed)
actor-v37-name = The Studio
actor-v37-husk-name = The Studio (Destroyed)
## civilian.yaml
actor-v01-name = Church
actor-v01-husk-name = Church (Destroyed)
actor-v02-name = Han's and Gretel's
actor-v02-husk-name = Han's and Gretel's (Destroyed)
actor-v03-name = Hewitt's House
actor-v03-husk-name = Hewitt's House (Destroyed)
actor-v04-name = Ricktor's House
actor-v04-husk-name = Ricktor's House (Destroyed)
actor-v05-name = Gretchkin's house
actor-v05-husk-name = Gretchkin's house (Destroyed)
actor-v06-name = The Barn
actor-v06-husk-name = The Barn (Destroyed)
actor-v07-name = Damon's Pub
actor-v07-husk-name = Damon's Pub (Destroyed)
actor-v08-name = Fran's House
actor-v08-husk-name = Fran's House (Destroyed)
actor-v09-name = Music Factory
actor-v09-husk-name = Music Factory (Destroyed)
actor-v10-name = Toymaker's
actor-v10-husk-name = Toymaker's (Destroyed)
actor-v11-name = Ludwig's House
actor-v11-husk-name = Ludwig's House (Destroyed)
actor-v14-name = Wheat Field
actor-v14-husk-name = Wheat Field (Destroyed)
actor-v15-name = Fallow Field
actor-v15-husk-name = Fallow Field (Destroyed)
actor-v16-name = Corn Field
actor-v16-husk-name = Corn Field (Destroyed)
actor-v17-name = Celery Field
actor-v17-husk-name = Celery Field (Destroyed)
actor-v18-name = Potato Field
actor-v18-husk-name = Potato Field (Destroyed)
actor-arco-name = Oil Pump
actor-arco-husk-name = Oil Pump (Destroyed)
actor-barb-name = Barbwire Fence
actor-wood-name = Wooden Fence
actor-delphi-name = Agent Delphi
actor-chan-name = Dr. Chan
actor-moebius-name = Dr. Moebius
## defaults.yaml
meta-vehicle-generic-name = Vehicle
meta-tank-generic-name = Tank
meta-helicopter-generic-name = Helicopter
meta-soldier-generic-name = Soldier
meta-civinfantry-name = Civilian
meta-viceroid-name = Visceroid
meta-ship-generic-name = Ship
meta-building-generic-name = Structure
meta-civbuilding-generic-name = Civilian Building
meta-civbuildinghusk-generic-name = Civilian Building (Destroyed)
meta-civfield-generic-name = Field
meta-civhaystackorigloo =
.winter--name = Igloo
.summer--name = Haystacks
meta-civhaystackorigloohusk =
.winter--name = Igloo (Destroyed)
.summer--name = Haystacks (Destroyed)
meta-tree-name = Tree
meta-treehusk-name = Tree (Burnt)
meta-tibtree-name = Blossom Tree
meta-rock-name = Rock
meta-husk-generic-name = Destroyed Vehicle
meta-helicopterhusk-generic-name = Destroyed Helicopter
meta-bridge-name = Bridge
meta-crate =
.name = Crate
.generic-name = Crate
## husks.yaml
actor-mcv-husk-name = Mobile Construction Vehicle (Destroyed)
actor-harv-husk-name = Harvester (Destroyed)
actor-apc-husk-name = APC (Destroyed)
actor-ftnk-husk-name = Flame Tank (Destroyed)
actor-arty-husk-name = Artillery (Destroyed)
actor-bggy-husk-name = Nod Buggy (Destroyed)
actor-bike-husk-name = Recon Bike (Destroyed)
actor-jeep-husk-name = Hum-Vee (Destroyed)
actor-ltnk-husk-name = Light Tank (Destroyed)
actor-mtnk-husk-name = Medium Tank (Destroyed)
actor-htnk-husk-name = Mammoth Tank (Destroyed)
actor-msam-husk-name = Rocket Launcher (Destroyed)
actor-mlrs-husk-name = Mobile S.A.M. (Destroyed)
actor-stnk-husk-name = Stealth Tank (Destroyed)
actor-truck-husk-name = Supply Truck (Destroyed)
## infantry.yaml
actor-e1 =
.name = Minigunner
.description = General-purpose infantry.
Strong vs Infantry
Weak vs Vehicles
actor-e2 =
.name = Grenadier
.description = Fast infantry armed with grenades.
Strong vs Buildings, slow-moving targets
actor-e3 =
.name = Rocket Soldier
.description = Anti-tank/Anti-aircraft infantry.
Strong vs Tanks, Aircraft
Weak vs Infantry
actor-e4 =
.name = Flamethrower
.description = Advanced Anti-infantry unit.
Strong vs Infantry, Buildings
Weak vs Tanks
actor-e5 =
.name = Chemical Warrior
.description = Advanced general-purpose infantry.
Strong vs all Ground units
actor-e6 =
.name = Engineer
.description = Damages and captures enemy structures.
Repairs destroyed vehicles
Unarmed
actor-rmbo =
.name = Commando
.description = Elite sniper infantry unit.
Strong vs Infantry, Buildings
Weak vs Vehicles
actor-pvice-description = Mutated abomination that spits liquid Tiberium.
Strong vs Infantry, Buildings
Weak vs Aircraft
actor-steg =
.name = Stegosaurus
.description = A large, heavily built, herbivorous quadruped
actor-trex =
.name = Tyrannosaurus rex
.description = Bipedal carnivore with a massive skull
actor-tric =
.name = Triceratops
.description = Quadruped with large bony frill and three horns
actor-rapt =
.name = Velociraptor
.description = Bipedal with enlarged sickle-shaped claw on each hindfoot
## misc.yaml
actor-wcrate-name = Wooden Crate
actor-scrate-name = Steel Crate
actor-mpspawn-name = (multiplayer player starting point)
actor-waypoint-name = (waypoint for scripted behavior)
actor-camera-name = (reveals area to owner)
actor-camera-small-name = (reveals small area to owner)
actor-flare-name = Flare
## ships.yaml
actor-boat-name = Gunboat
actor-lst-name = Landing Craft
## structures.yaml
notification-construction-complete = Construction complete.
notification-unit-ready = Unit ready.
notification-reinforcements-have-arrived = Reinforcements have arrived.
notification-unable-to-build-more = Unable to build more.
notification-unable-to-comply-building-in-progress = Unable to comply. Building in progress.
notification-repairing = Repairing.
notification-ion-cannon-charging = Ion cannon charging.
notification-ion-cannon-ready = Ion cannon ready.
notification-select-target = Select target.
notification-insufficient-power = Insufficient power.
notification-airstrike-ready = Airstrike ready.
notification-enemy-planes-approaching = Enemy planes approaching.
notification-nuclear-weapon-available = Nuclear weapon available.
notification-nuclear-weapon-launched = Nuclear weapon launched.
notification-nuclear-warhead-approaching = Nuclear warhead approaching.
actor-fact =
.name = Construction Yard
.description = Builds structures
actor-fact-gdi-name = Construction Yard (GDI)
actor-fact-nod-name = Construction Yard (Nod)
actor-nuke =
.name = Power Plant
.description = Generates power
actor-nuk2 =
.name = Advanced Power Plant
.description = Provides more power, cheaper than the
standard Power Plant
actor-proc =
.name = Tiberium Refinery
.description = Processes raw Tiberium
into useable resources
actor-silo =
.name = Tiberium Silo
.description = Stores processed Tiberium
actor-pyle =
.name = Barracks
.description = Trains infantry
actor-hand =
.name = Hand of Nod
.description = Trains infantry
actor-afld =
.name = Airstrip
.description = Provides a dropzone
for vehicle reinforcements
actor-weap =
.name = Weapons Factory
.description = Produces vehicles
actor-hpad =
.name = Helipad
.description = Produces and repairs helicopters
actor-hq =
.name = Communications Center
.description = Provides radar and Air Strike support power.
Unlocks higher-tech units and buildings.
Requires power to operate.
.airstrikepower-name = Air Strike
.airstrikepower-description = Deploy an aerial napalm strike.
Burns buildings and infantry along a line.
actor-fix =
.name = Repair Facility
.description = Repairs vehicles
actor-eye =
.name = Advanced Communications Center
.description = Provides radar and Orbital Ion Cannon support power.
Unlocks Mammoth Tank and Commando.
Requires power to operate.
.ioncannonpower-name = Ion Cannon
.ioncannonpower-description = Initiate an Ion Cannon strike.
Applies instant damage to a small area.
actor-tmpl =
.name = Temple of Nod
.description = Provides Nuclear Strike support power.
Unlocks Stealth Tank, Chem. Warrior and Obelisk of Light.
Requires power to operate.
.nukepower-name = Nuclear Strike
.nukepower-description = Launch a tactical nuclear warhead.
Applies heavy damage over a large area.
actor-gun =
.name = Turret
.description = Basic Anti-Tank base defense.
Strong vs Tanks, vehicles
Weak vs Infantry
actor-sam =
.name = SAM Site
.description = Anti-Aircraft base defense.
Strong vs Aircraft
Cannot target Ground units.
actor-obli =
.name = Obelisk of Light
.description = Advanced base defense.
Requires power to operate.
Strong vs all Ground units
Cannot target Aircraft
actor-gtwr =
.name = Guard Tower
.description = Basic defensive structure.
Strong vs Infantry
Weak vs Tanks
actor-atwr =
.name = Advanced Guard Tower
.description = All-purpose defensive structure.
Strong vs Aircraft, Infantry
Weak vs Tanks
actor-sbag =
.name = Sandbag Barrier
.description = Stops infantry and light vehicles.
Can be crushed by tanks.
actor-cycl =
.name = Chain Link Barrier
.description = Stops infantry and light vehicles.
Can be crushed by tanks.
actor-brik =
.name = Concrete Barrier
.description = Stops infantry and most tanks.
Blocks some projectiles.
actor-barracks-name = Infantry Production
actor-vehicleproduction-name = Vehicle Production
actor-anypower-name = Any Power Generation
actor-anyhq-name = A Communications Center
## tech.yaml
actor-v19-husk-name = Oil Derrick (Destroyed)
actor-hosp-husk-name = Hospital (Destroyed)
actor-bio-husk-name = Biological Lab (Destroyed)
actor-hosp =
.name = Hospital
.captured-desc = Provides infantry with self-healing.
.capturable-desc = Capture to enable self-healing for infantry.
actor-miss =
.name = Tech Center
.captured-desc = Provides range of vision.
.capturable-desc = Capture to give visual range.
actor-bio =
.name = Biological Lab
.captured-desc = Provides infantry with Tiberium immunity.
.capturable-desc = Capture to enable Tiberium immunity for infantry.
actor-v19 =
.name = Oil Derrick
.captured-desc = Provides additional funds.
.capturable-desc = Capture to receive additional funds.
## trees.yaml
actor-splitblue-name = Blossom Tree (blue)
actor-t03-transformable-name = (Tree that can transform into a Blossom Tree)
actor-t13-transformable-name = (Tree that can transform into a Blossom Tree)
## vehicles.yaml
actor-mcv =
.name = Mobile Construction Vehicle
.description = Deploys into another Construction Yard.
Unarmed
actor-harv =
.name = Harvester
.generic-name = Harvester
.description = Collects Tiberium for processing.
Unarmed
notification-harvester-lost = Harvester lost.
actor-apc =
.name = APC
.description = Armed infantry transport.
Can attack Aircraft.
Strong vs Vehicles
Weak vs Infantry
actor-arty =
.name = Artillery
.description = Long-range artillery.
Strong vs Infantry, Vehicles and Buildings
actor-ftnk =
.name = Flame Tank
.description = Heavily armored flame-throwing vehicle.
Strong vs Infantry, Buildings and Vehicles
Weak vs Tanks
actor-bggy =
.name = Nod Buggy
.description = Fast scout and anti-infantry vehicle.
Strong vs Infantry
Weak vs Tanks
actor-bike =
.name = Recon Bike
.description = Fast scout vehicle, armed with
rockets.
Can attack Aircraft.
Strong vs Vehicles, Tanks
Weak vs Infantry
actor-jeep =
.name = Hum-Vee
.description = Fast scout and anti-infantry vehicle.
Strong vs Infantry
Weak vs Tanks
actor-ltnk =
.name = Light Tank
.description = Fast, light tank.
Strong vs Vehicles, Tanks
Weak vs Infantry
actor-mtnk =
.name = Medium Tank
.description = General-Purpose GDI Tank.
Strong vs Tanks, Vehicles
Weak vs Infantry
actor-htnk =
.name = Mammoth Tank
.description = Heavily armored GDI Tank.
Can attack Aircraft.
Strong vs Everything
actor-msam =
.name = Rocket Launcher
.description = Long range rocket artillery.
Strong vs all Ground units.
actor-mlrs =
.name = Mobile S.A.M.
.description = Powerful anti-air unit.
Cannot attack Ground units.
actor-stnk =
.name = Stealth Tank
.description = Long-range missile tank that can cloak.
Can attack Aircraft.
Has weak armor. Can be spotted by infantry and defense structures.
Strong vs Vehicles, Tanks
Weak vs Infantry.
actor-mhq =
.name = Mobile HQ
.description = Mobile base of operations
actor-truck =
.description = Transports cash to other players.
Builds fast
Unarmed
.name = Supply Truck
## ai.yaml
bot-cabal =
.name = Cabal
bot-watson =
.name = Watson
bot-hal9001 =
.name = HAL 9001