432 lines
9.0 KiB
YAML
432 lines
9.0 KiB
YAML
FPWR:
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Inherits: ^FakeBuilding
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Inherits@infiltrate: ^InfiltratableFake
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Inherits@shape: ^2x2Shape
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Selectable:
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Bounds: 2048, 2048
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HitShape:
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UseTargetableCellsOffsets: false
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TargetableOffsets: 0,0,0, 640,-384,0, 640,512,0, -710,-512,0, -710,512,0
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Buildable:
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BuildPaletteOrder: 870
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.infonly
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Description: actor-fpwr.description
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Icon: fake-icon
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Tooltip:
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Name: actor-fpwr.name
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GenericName: actor-fpwr.generic-name
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Building:
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Footprint: xx xx ==
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Dimensions: 2,3
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LocalCenterOffset: 0,-512,0
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Health:
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HP: 40000
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Armor:
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Type: Wood
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WithBuildingBib:
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RenderSprites:
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Image: POWR
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Valued:
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Cost: 30
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TENF:
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Inherits: ^FakeBuilding
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Inherits@infiltrate: ^InfiltratableFake
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Inherits@shape: ^2x2Shape
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Selectable:
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Bounds: 2048, 2048
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Buildable:
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BuildPaletteOrder: 880
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.infonly
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Description: actor-tenf.description
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Icon: fake-icon
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Tooltip:
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Name: actor-tenf.name
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GenericName: actor-tenf.generic-name
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Building:
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Footprint: xx xx ==
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Dimensions: 2,3
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LocalCenterOffset: 0,-512,0
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RenderSprites:
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Image: TENT
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Valued:
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Cost: 50
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Health:
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HP: 60000
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Armor:
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Type: Wood
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WithBuildingBib:
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HitShape:
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UseTargetableCellsOffsets: false
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TargetableOffsets: 0,0,0, 630,-512,0, 355,512,0, -281,-512,0, -630,512,0
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SYRF:
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Inherits: ^FakeBuilding
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Inherits@infiltrate: ^InfiltratableFake
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Selectable:
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Bounds: 3072, 2048
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Buildable:
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BuildPaletteOrder: 890
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.medium
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Description: actor-syrf.description
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Icon: fake-icon
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Tooltip:
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Name: actor-syrf.name
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GenericName: actor-syrf.generic-name
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Targetable:
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TargetTypes: WaterActor, Structure, SpyInfiltrate
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Building:
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Footprint: XXX xxx XXX
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Dimensions: 3,3
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TerrainTypes: Water
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RequiresBuildableArea:
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Adjacent: 8
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RenderSprites:
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Image: SYRD
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Valued:
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Cost: 100
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Health:
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HP: 100000
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Armor:
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Type: Light
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MapEditorData:
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ExcludeTilesets: INTERIOR
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HitShape:
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TargetableOffsets: 768,0,0, 768,-1024,0, 768,1024,0
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Type: Rectangle
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TopLeft: -1536, -1152
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BottomRight: 1536, 598
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HitShape@BOTTOM:
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TargetableOffsets: -768,0,0
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Type: Rectangle
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TopLeft: -512, 598
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BottomRight: 512, 1110
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SPEF:
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Inherits: ^FakeBuilding
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Inherits@infiltrate: ^InfiltratableFake
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Selectable:
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Bounds: 3072, 2048
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Targetable:
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TargetTypes: WaterActor, Structure, SpyInfiltrate
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Buildable:
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BuildPaletteOrder: 890
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Queue: Defense
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Prerequisites: ~disabled
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Description: actor-spef.description
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Icon: fake-icon
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Tooltip:
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Name: actor-spef.name
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GenericName: actor-spef.generic-name
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Building:
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Footprint: XXX xxx XXX
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Dimensions: 3,3
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TerrainTypes: Water
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RequiresBuildableArea:
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Adjacent: 8
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RenderSprites:
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Image: SPEN
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Valued:
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Cost: 80
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Health:
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HP: 100000
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Armor:
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Type: Light
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MapEditorData:
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ExcludeTilesets: INTERIOR
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HitShape:
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Type: Rectangle
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TopLeft: -1536, -598
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BottomRight: 1536, 598
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HitShape@TOPANDBOTTOM:
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TargetableOffsets: 811,0,0, -811,0,0
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Type: Rectangle
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TopLeft: -555, -1110
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BottomRight: 555, 1110
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WEAF:
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Inherits: ^FakeBuilding
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Inherits@infiltrate: ^InfiltratableFake
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Inherits@shape: ^3x2Shape
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Selectable:
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Bounds: 3072, 2048
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Buildable:
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BuildPaletteOrder: 920
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Prerequisites: ~structures.france, ~techlevel.medium
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Queue: Defense
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Description: actor-weaf.description
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Icon: fake-icon
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Tooltip:
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Name: actor-weaf.name
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GenericName: actor-weaf.generic-name
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Building:
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Footprint: xxx xxx ===
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Dimensions: 3,3
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LocalCenterOffset: 0,-512,0
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RenderSprites:
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Image: WEAP
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WithBuildingBib:
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WithProductionDoorOverlay:
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RequiresCondition: !build-incomplete
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Sequence: build-top
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Valued:
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Cost: 200
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Health:
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HP: 150000
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Armor:
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Type: Wood
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-ActorPreviewPlaceBuildingPreview:
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SequencePlaceBuildingPreview:
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Sequence: place
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SequenceAlpha: 0.65
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DOMF:
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Inherits: ^FakeBuilding
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Inherits@IDISABLE: ^DisableOnLowPower
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Inherits@infiltrate: ^InfiltratableFake
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Inherits@shape: ^2x2Shape
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Selectable:
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Bounds: 2048, 2048
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HitShape:
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UseTargetableCellsOffsets: false
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TargetableOffsets: 0,0,0, 630,-384,0, 630,384,0, -700,-512,0, -700,512,0
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Tooltip:
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Name: actor-domf.name
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GenericName: actor-domf.generic-name
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Buildable:
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BuildPaletteOrder: 930
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.medium
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Description: actor-domf.description
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Icon: fake-icon
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Building:
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Footprint: xx xx ==
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Dimensions: 2,3
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LocalCenterOffset: 0,-512,0
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WithBuildingBib:
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RenderSprites:
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Image: DOME
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Valued:
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Cost: 180
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Health:
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HP: 100000
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Armor:
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Type: Wood
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FIXF:
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Inherits: ^FakeBuilding
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Selectable:
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Bounds: 2901, 1450, 0, 128
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DecorationBounds: 3072, 2048
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Buildable:
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BuildPaletteOrder: 940
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.medium
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Description: actor-fixf.description
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Icon: fake-icon
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Tooltip:
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Name: actor-fixf.name
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GenericName: actor-fixf.generic-name
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Building:
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Footprint: _=_ xxx _=_
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Dimensions: 3,3
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Health:
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HP: 80000
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Armor:
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Type: Wood
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WithBuildingBib:
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HasMinibib: true
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RenderSprites:
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Image: FIX
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Valued:
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Cost: 120
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HitShape:
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TargetableOffsets: 840,0,0, 598,-640,0, 598,640,0, -1060,0,0, -768,-640,0, -768,640,0
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Type: Polygon
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Points: -1536,-300, -640,-811, 640,-811, 1536,-300, 1536,555, 640,1110, -640,1110, -1536,555
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FAPW:
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Inherits: ^FakeBuilding
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Inherits@infiltrate: ^InfiltratableFake
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Inherits@shape: ^3x2Shape
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HitShape:
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TargetableOffsets: -355,-1024,0
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Buildable:
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BuildPaletteOrder: 950
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.medium
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Description: actor-fapw.description
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Icon: fake-icon
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Tooltip:
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Name: actor-fapw.name
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GenericName: actor-fapw.generic-name
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Building:
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Footprint: xxx Xxx ===
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Dimensions: 3,3
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LocalCenterOffset: 0,-512,0
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Health:
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HP: 70000
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Armor:
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Type: Wood
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WithBuildingBib:
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RenderSprites:
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Image: APWR
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Selectable:
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Bounds: 3072, 2048
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DecorationBounds: 3072, 2901, 0, -426
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Valued:
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Cost: 50
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ATEF:
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Inherits: ^FakeBuilding
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Inherits@infiltrate: ^InfiltratableFake
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Inherits@IDISABLE: ^DisableOnLowPower
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Inherits@shape: ^2x2Shape
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Selectable:
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Bounds: 2048, 2048
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Tooltip:
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Name: actor-atef.name
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GenericName: actor-atef.generic-name
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Buildable:
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BuildPaletteOrder: 970
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.high
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Description: actor-atef.description
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Icon: fake-icon
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Building:
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Footprint: xx xx ==
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Dimensions: 2,3
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LocalCenterOffset: 0,-512,0
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WithBuildingBib:
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RenderSprites:
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Image: ATEK
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Valued:
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Cost: 150
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Health:
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HP: 40000
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Armor:
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Type: Wood
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PDOF:
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Inherits: ^FakeBuilding
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Inherits@infiltrate: ^InfiltratableFake
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Inherits@IDISABLE: ^DisableOnLowPower
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Inherits@shape: ^2x2Shape
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Selectable:
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Bounds: 2048, 2048
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Tooltip:
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Name: actor-pdof.name
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GenericName: actor-pdof.generic-name
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Buildable:
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BuildPaletteOrder: 980
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.unrestricted
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BuildLimit: 1
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Description: actor-pdof.description
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Icon: fake-icon
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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RenderSprites:
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Image: PDOX
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WithBuildingBib:
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HasMinibib: true
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Valued:
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Cost: 150
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Health:
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HP: 100000
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Armor:
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Type: Wood
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FireWarheadsOnDeath:
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DamageThreshold: 50
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MSLF:
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Inherits: ^FakeBuilding
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Inherits@infiltrate: ^InfiltratableFake
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Inherits@IDISABLE: ^DisableOnLowPower
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Inherits@shape: ^2x1Shape
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Selectable:
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Bounds: 2048, 1024
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Tooltip:
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Name: actor-mslf.name
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GenericName: actor-mslf.generic-name
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Buildable:
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BuildPaletteOrder: 990
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.unrestricted
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BuildLimit: 1
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Description: actor-mslf.description
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Icon: fake-icon
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Building:
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Footprint: xx
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Dimensions: 2,1
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RenderSprites:
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Image: MSLO
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Valued:
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Cost: 250
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Health:
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HP: 100000
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Armor:
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Type: Wood
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FireWarheadsOnDeath:
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DamageThreshold: 50
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FACF:
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Inherits: ^FakeBuilding
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Selectable:
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Bounds: 3072, 3072
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Buildable:
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BuildPaletteOrder: 1000
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.medium
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Description: actor-facf.description
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Icon: fake-icon
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Tooltip:
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Name: actor-facf.name
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GenericName: actor-facf.generic-name
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Building:
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Footprint: xxX xxx XxX ===
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Dimensions: 3,4
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LocalCenterOffset: 0,-512,0
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WithBuildingBib:
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RenderSprites:
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Image: FACT
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Valued:
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Cost: 200
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Health:
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HP: 150000
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Armor:
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Type: Wood
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HitShape:
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TargetableOffsets: 1273,939,0, -980,-640,0, -980,640,0
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Type: Rectangle
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TopLeft: -1536, -1536
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BottomRight: 1536, 1536
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