Files
OpenRA/mods/ra/rules/fakes.yaml
2024-09-19 17:53:43 +02:00

432 lines
9.0 KiB
YAML

FPWR:
Inherits: ^FakeBuilding
Inherits@infiltrate: ^InfiltratableFake
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 2048, 2048
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 640,-384,0, 640,512,0, -710,-512,0, -710,512,0
Buildable:
BuildPaletteOrder: 870
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.infonly
Description: actor-fpwr.description
Icon: fake-icon
Tooltip:
Name: actor-fpwr.name
GenericName: actor-fpwr.generic-name
GenericVisibility: Enemy
GenericStancePrefix: False
Building:
Footprint: xx xx ==
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
Health:
HP: 40000
Armor:
Type: Wood
WithBuildingBib:
RenderSprites:
Image: POWR
Valued:
Cost: 30
TENF:
Inherits: ^FakeBuilding
Inherits@infiltrate: ^InfiltratableFake
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 2048, 2048
Buildable:
BuildPaletteOrder: 880
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.infonly
Description: actor-tenf.description
Icon: fake-icon
Tooltip:
Name: actor-tenf.name
GenericName: actor-tenf.generic-name
GenericVisibility: Enemy
GenericStancePrefix: False
Building:
Footprint: xx xx ==
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
RenderSprites:
Image: TENT
Valued:
Cost: 50
Health:
HP: 60000
Armor:
Type: Wood
WithBuildingBib:
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 630,-512,0, 355,512,0, -281,-512,0, -630,512,0
SYRF:
Inherits: ^FakeBuilding
Inherits@infiltrate: ^InfiltratableFake
Selectable:
Bounds: 3072, 2048
Buildable:
BuildPaletteOrder: 890
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Description: actor-syrf.description
Icon: fake-icon
Tooltip:
Name: actor-syrf.name
GenericName: actor-syrf.generic-name
GenericVisibility: Enemy
GenericStancePrefix: False
Targetable:
TargetTypes: WaterActor, Structure, SpyInfiltrate
Building:
Footprint: XXX xxx XXX
Dimensions: 3,3
TerrainTypes: Water
RequiresBuildableArea:
Adjacent: 8
RenderSprites:
Image: SYRD
Valued:
Cost: 100
Health:
HP: 100000
Armor:
Type: Light
MapEditorData:
ExcludeTilesets: INTERIOR
HitShape:
TargetableOffsets: 768,0,0, 768,-1024,0, 768,1024,0
Type: Rectangle
TopLeft: -1536, -1152
BottomRight: 1536, 598
HitShape@BOTTOM:
TargetableOffsets: -768,0,0
Type: Rectangle
TopLeft: -512, 598
BottomRight: 512, 1110
SPEF:
Inherits: ^FakeBuilding
Inherits@infiltrate: ^InfiltratableFake
Selectable:
Bounds: 3072, 2048
Targetable:
TargetTypes: WaterActor, Structure, SpyInfiltrate
Buildable:
BuildPaletteOrder: 890
Queue: Defense
Prerequisites: ~disabled
Description: actor-spef.description
Icon: fake-icon
Tooltip:
Name: actor-spef.name
GenericName: actor-spef.generic-name
GenericVisibility: Enemy
GenericStancePrefix: False
Building:
Footprint: XXX xxx XXX
Dimensions: 3,3
TerrainTypes: Water
RequiresBuildableArea:
Adjacent: 8
RenderSprites:
Image: SPEN
Valued:
Cost: 80
Health:
HP: 100000
Armor:
Type: Light
MapEditorData:
ExcludeTilesets: INTERIOR
HitShape:
Type: Rectangle
TopLeft: -1536, -598
BottomRight: 1536, 598
HitShape@TOPANDBOTTOM:
TargetableOffsets: 811,0,0, -811,0,0
Type: Rectangle
TopLeft: -555, -1110
BottomRight: 555, 1110
WEAF:
Inherits: ^FakeBuilding
Inherits@infiltrate: ^InfiltratableFake
Inherits@shape: ^3x2Shape
Selectable:
Bounds: 3072, 2048
Buildable:
BuildPaletteOrder: 920
Prerequisites: ~structures.france, ~techlevel.medium
Queue: Defense
Description: actor-weaf.description
Icon: fake-icon
Tooltip:
Name: actor-weaf.name
GenericName: actor-weaf.generic-name
GenericVisibility: Enemy
GenericStancePrefix: False
Building:
Footprint: xxx xxx ===
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
RenderSprites:
Image: WEAP
WithBuildingBib:
WithProductionDoorOverlay:
RequiresCondition: !build-incomplete
Sequence: build-top
Valued:
Cost: 200
Health:
HP: 150000
Armor:
Type: Wood
-ActorPreviewPlaceBuildingPreview:
SequencePlaceBuildingPreview:
Sequence: place
SequenceAlpha: 0.65
DOMF:
Inherits: ^FakeBuilding
Inherits@IDISABLE: ^DisableOnLowPower
Inherits@infiltrate: ^InfiltratableFake
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 2048, 2048
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 630,-384,0, 630,384,0, -700,-512,0, -700,512,0
Tooltip:
Name: actor-domf.name
GenericName: actor-domf.generic-name
GenericVisibility: Enemy
GenericStancePrefix: False
Buildable:
BuildPaletteOrder: 930
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Description: actor-domf.description
Icon: fake-icon
Building:
Footprint: xx xx ==
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
WithBuildingBib:
RenderSprites:
Image: DOME
Valued:
Cost: 180
Health:
HP: 100000
Armor:
Type: Wood
FIXF:
Inherits: ^FakeBuilding
Selectable:
Bounds: 2901, 1450, 0, 128
DecorationBounds: 3072, 2048
Buildable:
BuildPaletteOrder: 940
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Description: actor-fixf.description
Icon: fake-icon
Tooltip:
Name: actor-fixf.name
GenericName: actor-fixf.generic-name
GenericVisibility: Enemy
GenericStancePrefix: False
Building:
Footprint: _=_ xxx _=_
Dimensions: 3,3
Health:
HP: 80000
Armor:
Type: Wood
WithBuildingBib:
HasMinibib: true
RenderSprites:
Image: FIX
Valued:
Cost: 120
HitShape:
TargetableOffsets: 840,0,0, 598,-640,0, 598,640,0, -1060,0,0, -768,-640,0, -768,640,0
Type: Polygon
Points: -1536,-300, -640,-811, 640,-811, 1536,-300, 1536,555, 640,1110, -640,1110, -1536,555
FAPW:
Inherits: ^FakeBuilding
Inherits@infiltrate: ^InfiltratableFake
Inherits@shape: ^3x2Shape
HitShape:
TargetableOffsets: -355,-1024,0
Buildable:
BuildPaletteOrder: 950
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Description: actor-fapw.description
Icon: fake-icon
Tooltip:
Name: actor-fapw.name
GenericName: actor-fapw.generic-name
GenericVisibility: Enemy
GenericStancePrefix: False
Building:
Footprint: xxx Xxx ===
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
Health:
HP: 70000
Armor:
Type: Wood
WithBuildingBib:
RenderSprites:
Image: APWR
Selectable:
Bounds: 3072, 2048
DecorationBounds: 3072, 2901, 0, -426
Valued:
Cost: 50
ATEF:
Inherits: ^FakeBuilding
Inherits@infiltrate: ^InfiltratableFake
Inherits@IDISABLE: ^DisableOnLowPower
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 2048, 2048
Tooltip:
Name: actor-atef.name
GenericName: actor-atef.generic-name
GenericVisibility: Enemy
GenericStancePrefix: False
Buildable:
BuildPaletteOrder: 970
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.high
Description: actor-atef.description
Icon: fake-icon
Building:
Footprint: xx xx ==
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
WithBuildingBib:
RenderSprites:
Image: ATEK
Valued:
Cost: 150
Health:
HP: 40000
Armor:
Type: Wood
PDOF:
Inherits: ^FakeBuilding
Inherits@infiltrate: ^InfiltratableFake
Inherits@IDISABLE: ^DisableOnLowPower
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 2048, 2048
Tooltip:
Name: actor-pdof.name
GenericName: actor-pdof.generic-name
GenericVisibility: Enemy
GenericStancePrefix: False
Buildable:
BuildPaletteOrder: 980
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.unrestricted
BuildLimit: 1
Description: actor-pdof.description
Icon: fake-icon
Building:
Footprint: xx xx
Dimensions: 2,2
RenderSprites:
Image: PDOX
WithBuildingBib:
HasMinibib: true
Valued:
Cost: 150
Health:
HP: 100000
Armor:
Type: Wood
FireWarheadsOnDeath:
DamageThreshold: 50
MSLF:
Inherits: ^FakeBuilding
Inherits@infiltrate: ^InfiltratableFake
Inherits@IDISABLE: ^DisableOnLowPower
Inherits@shape: ^2x1Shape
Selectable:
Bounds: 2048, 1024
Tooltip:
Name: actor-mslf.name
GenericName: actor-mslf.generic-name
GenericVisibility: Enemy
GenericStancePrefix: False
Buildable:
BuildPaletteOrder: 990
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.unrestricted
BuildLimit: 1
Description: actor-mslf.description
Icon: fake-icon
Building:
Footprint: xx
Dimensions: 2,1
RenderSprites:
Image: MSLO
Valued:
Cost: 250
Health:
HP: 100000
Armor:
Type: Wood
FireWarheadsOnDeath:
DamageThreshold: 50
FACF:
Inherits: ^FakeBuilding
Selectable:
Bounds: 3072, 3072
Buildable:
BuildPaletteOrder: 1000
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Description: actor-facf.description
Icon: fake-icon
Tooltip:
Name: actor-facf.name
GenericName: actor-facf.generic-name
GenericVisibility: Enemy
GenericStancePrefix: False
Building:
Footprint: xxX xxx XxX ===
Dimensions: 3,4
LocalCenterOffset: 0,-512,0
WithBuildingBib:
RenderSprites:
Image: FACT
Valued:
Cost: 200
Health:
HP: 150000
Armor:
Type: Wood
HitShape:
TargetableOffsets: 1273,939,0, -980,-640,0, -980,640,0
Type: Rectangle
TopLeft: -1536, -1536
BottomRight: 1536, 1536