Files
OpenRA/OpenRa.Game/PlaceBuilding.cs

56 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.GameRules;
namespace OpenRa.Game
{
class PlaceBuilding : IOrderGenerator
{
public readonly Player Owner;
public readonly string Name;
public PlaceBuilding(Player owner, string name)
{
Owner = owner;
Name = name;
}
public IEnumerable<Order> Order(int2 xy, bool lmb)
{
if( lmb )
{
// todo: check that space is free
var bi = (UnitInfo.BuildingInfo)Rules.UnitInfo[ Name ];
if( Footprint.Tiles( bi, xy ).Any(
t => !Game.IsCellBuildable( t,
bi.WaterBound ? UnitMovementType.Float : UnitMovementType.Wheel ) ) )
yield break;
var maxDistance = bi.Adjacent + 2; /* real-ra is weird. this is 1 GAP. */
if( !Footprint.Tiles( bi, xy ).Any(
t => Game.GetDistanceToBase( t, Owner ) < maxDistance ) )
yield break;
yield return OpenRa.Game.Order.PlaceBuilding( Owner, xy, Name );
}
else // rmb
{
Game.world.AddFrameEndTask( _ =>
{
Game.controller.orderGenerator = null;
Game.worldRenderer.uiOverlay.KillOverlay();
} );
}
}
public void PrepareOverlay(int2 xy)
{
Game.worldRenderer.uiOverlay.SetCurrentOverlay(xy, Name);
}
public void Tick() { }
}
}