59 lines
1.5 KiB
C#
59 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRa.Traits
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{
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class SpyPlanePowerInfo : SupportPowerInfo
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{
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public override object Create(Actor self) { return new SpyPlanePower(self,this); }
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}
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class SpyPlanePower : SupportPower, IResolveOrder
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{
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public SpyPlanePower(Actor self, SpyPlanePowerInfo info) : base(self, info) { }
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protected override void OnFinishCharging() { Sound.Play("spypln1.aud"); }
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "SpyPlane")
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{
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FinishActivate();
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if (order.Player == Owner.World.LocalPlayer)
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Game.controller.CancelInputMode();
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// todo: pick a cell p1 on the edge of the map; get the cell p2 at the other end of the line
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// through that p1 & the target location;
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// todo: spawn a SpyPlane at p1 with activities:
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// -- fly to target point
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// -- take picture
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// -- fly to p2
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// -- leave the world
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}
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}
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class SelectTarget : IOrderGenerator
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{
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public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
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{
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if (mi.Button == MouseButton.Right)
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{
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Game.controller.CancelInputMode();
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yield break;
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}
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yield return new Order("SpyPlane", Game.world.LocalPlayer.PlayerActor, xy);
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}
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public void Tick(World world) {}
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public void Render(World world) {}
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public Cursor GetCursor(World world, int2 xy, MouseInput mi) { return Cursor.Ability; }
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}
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}
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}
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