Files
OpenRA/mods/ra/weapons/explosions.yaml
2021-09-18 21:26:10 +02:00

351 lines
8.6 KiB
YAML

^Explosion:
ValidTargets: Ground, Water, Air, GroundActor, WaterActor, AirborneActor
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 5000
ValidTargets: GroundActor, WaterActor
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@Smu: LeaveSmudge
SmudgeType: Crater
ValidTargets: Ground, Vehicle, Infantry
Warhead@2Eff: CreateEffect
Explosions: self_destruct
ImpactSounds: kaboom22.aud
ValidTargets: Ground, Air, GroundActor, AirborneActor, WaterActor, Trees
Warhead@3EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidTargets: Water, Underwater
InvalidTargets: Bridge
CrateNapalm:
Inherits: ^Explosion
ValidTargets: Ground, GroundActor, WaterActor, Trees
Warhead@1Dam: SpreadDamage
Spread: 170
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: GroundActor, WaterActor, Trees
Versus:
Wood: 100
Concrete: 50
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
ValidTargets: Ground, Water, Air, GroundActor, AirborneActor, WaterActor, Trees
-Warhead@3EffWater:
Warhead@Smu: LeaveSmudge
SmudgeType: Scorch
CrateExplosion:
Inherits: ^Explosion
Warhead@1Dam: SpreadDamage
Falloff: 1000, 368, 135, 50, 18, 7, 0
AffectsParent: true
Warhead@2Eff: CreateEffect
ValidTargets: Ground, Water, Air, GroundActor, AirborneActor, WaterActor, Trees
-Warhead@3EffWater:
UnitExplode:
Inherits: ^Explosion
Warhead@1Dam: SpreadDamage
Falloff: 1000, 368, 135, 50, 18, 7, 0
UnitExplodePlane:
Inherits: UnitExplode
Warhead@2Eff: CreateEffect
Explosions: large_napalm
UnitExplodeHeli:
Inherits: UnitExplode
Warhead@2Eff: CreateEffect
Explosions: napalm
VisualExplode:
Inherits: ^Explosion
-Warhead@1Dam:
Warhead@2Eff: CreateEffect
Explosions: offset_napalm
ImpactSounds: firebl3.aud
UnitExplodeShip:
Inherits: ^Explosion
-Warhead@Smu:
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: kaboom25.aud
ValidTargets: Ground, Water
ImpactActors: false
Warhead@3EffWater: CreateEffect
ValidTargets: Water
ImpactActors: false
UnitExplodeSubmarine:
Inherits: ^Explosion
-Warhead@Smu:
Warhead@2Eff: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidTargets: Water
ImpactActors: false
-Warhead@3EffWater:
UnitExplodeSmall:
Inherits: ^Explosion
Warhead@1Dam: SpreadDamage
Damage: 4000
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: kaboom15.aud
ArtilleryExplode:
Inherits: ^Explosion
Warhead@1Dam: SpreadDamage
Damage: 15000
Warhead@2Eff: CreateEffect
Explosions: self_destruct
ImpactSounds: kaboom22.aud
V2Explode:
Inherits: SCUD
-Report:
BuildingExplode:
ValidTargets: Ground, Water, GroundActor, WaterActor
Warhead@2Eff: CreateEffect
Explosions: building, building_napalm, large_explosion, self_destruct, large_napalm
Warhead@Smu: LeaveSmudge
SmudgeType: Crater
ValidTargets: GroundActor
InvalidTargets: Wall
SmallBuildingExplode:
Inherits: BuildingExplode
Warhead@2Eff: CreateEffect
Explosions: building, building_napalm, large_explosion, self_destruct
CivPanicExplosion:
ValidTargets: Ground, GroundActor
Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding
ValidTargets: Infantry
Falloff: 100, 100
Range: 0, 128
Damage: 1
Delay: 1
BarrelExplode:
Warhead@Cluster: FireCluster
Weapon: BarrelCluster
Dimensions: 3,3
Footprint: _X_ X_X _X_
Warhead@1Dam: SpreadDamage
Spread: 325
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
ValidTargets: GroundActor, Trees
Versus:
None: 120
Light: 50
Wood: 20
Concrete: 10
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: kaboom25.aud
Warhead@Smu: LeaveSmudge
SmudgeType: Crater
BarrelCluster:
Inherits: ^Explosion
Projectile: InstantHit
Warhead@1Dam: SpreadDamage
Spread: 325
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
ValidTargets: GroundActor, Trees
Versus:
None: 120
Light: 50
Wood: 20
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Eff: CreateEffect
Explosions: large_napalm
ImpactSounds: firebl3.aud
Delay: 5
-Warhead@3EffWater:
Warhead@Smu: LeaveSmudge
SmudgeType: Scorch
ATMine:
ValidTargets: Ground, Water, GroundActor, WaterActor
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 40000
AffectsParent: true
ValidTargets: GroundActor, WaterActor
InvalidTargets: Mine
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: mineblo1.aud
ImpactActors: false
Warhead@Smu: LeaveSmudge
SmudgeType: Crater
ValidTargets: Ground, GroundActor
InvalidTargets: Structure, Wall
APMine:
Inherits: ATMine
Warhead@1Dam: SpreadDamage
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: napalm
ImpactSounds: mine1.aud
Warhead@Smu: LeaveSmudge
SmudgeType: Scorch
OreExplosion:
ValidTargets: Ground, Water, GroundActor, WaterActor
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 1000
ValidTargets: GroundActor, WaterActor
Versus:
None: 90
Wood: 70
Light: 60
Heavy: 20
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Res: CreateResource
AddsResourceType: Ore
Size: 1,1
Warhead@2Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud
ImpactActors: false
CrateNuke:
ValidTargets: Ground, GroundActor, Trees, Water, WaterActor, Underwater, Air, AirborneActor
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 10000
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: GroundActor, Trees, WaterActor, AirborneActor
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Res_impact: DestroyResource
Warhead@3Eff_impact: CreateEffect
Explosions: nuke
ImpactSounds: kaboom1.aud
ImpactActors: false
Warhead@4Dam_areanuke1: SpreadDamage
Spread: 1c0
Damage: 6000
Falloff: 1000, 600, 400, 250, 150, 100, 0
Delay: 5
ValidTargets: GroundActor, Trees, WaterActor, AirborneActor
Versus:
Tree: 200
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@5Res_areanuke1: DestroyResource
Size: 4
Delay: 5
Warhead@6Eff_areanuke1: CreateEffect
ImpactSounds: kaboom22.aud
Delay: 5
ImpactActors: false
Warhead@6Smu_areanuke1: LeaveSmudge
SmudgeType: Scorch
ValidTargets: Ground, Infantry
Size: 4
Delay: 5
Warhead@7FlashEffect: FlashPaletteEffect
Duration: 20
FlashType: Nuke
MiniNuke:
ValidTargets: Ground, GroundActor, Trees, Water, WaterActor, Underwater, Air, AirborneActor
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 15000
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
Versus:
Wood: 25
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Res_impact: DestroyResource
Size: 1
Warhead@3Eff_impact: CreateEffect
Explosions: nuke
ImpactSounds: kaboom1.aud
ImpactActors: false
Warhead@4Dam_areanuke1: SpreadDamage
Spread: 2c0
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
Versus:
Wood: 50
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@5Res_areanuke1: DestroyResource
Size: 2
Delay: 5
Warhead@6Eff_areanuke1: CreateEffect
ImpactSounds: kaboom22.aud
Delay: 5
ImpactActors: false
Warhead@7Dam_areanuke2: SpreadDamage
Spread: 3c0
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10
ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
Versus:
Wood: 50
Tree: 200
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@9Res_areanuke2: DestroyResource
Size: 3
Delay: 10
Warhead@10Dam_areanuke3: SpreadDamage
Spread: 4c0
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: GroundActor, Trees, WaterActor, Underwater
Versus:
Tree: 300
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@12Res_areanuke3: DestroyResource
Size: 4
Delay: 15
Warhead@13Smu_areanuke3: LeaveSmudge
SmudgeType: Scorch
ValidTargets: Ground, Infantry
Size: 4
Delay: 15
Warhead@14FlashEffect: FlashPaletteEffect
Duration: 20
FlashType: Nuke