351 lines
8.6 KiB
YAML
351 lines
8.6 KiB
YAML
^Explosion:
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ValidTargets: Ground, Water, Air, GroundActor, WaterActor, AirborneActor
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 5000
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ValidTargets: GroundActor, WaterActor
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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Concrete: 100
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@Smu: LeaveSmudge
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SmudgeType: Crater
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ValidTargets: Ground, Vehicle, Infantry
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Warhead@2Eff: CreateEffect
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Explosions: self_destruct
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ImpactSounds: kaboom22.aud
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ValidTargets: Ground, Air, GroundActor, AirborneActor, WaterActor, Trees
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Warhead@3EffWater: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidTargets: Water, Underwater
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InvalidTargets: Bridge
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CrateNapalm:
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Inherits: ^Explosion
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ValidTargets: Ground, GroundActor, WaterActor, Trees
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Warhead@1Dam: SpreadDamage
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Spread: 170
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Damage: 6000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: GroundActor, WaterActor, Trees
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Versus:
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Wood: 100
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Concrete: 50
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@2Eff: CreateEffect
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Explosions: napalm
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ImpactSounds: firebl3.aud
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ValidTargets: Ground, Water, Air, GroundActor, AirborneActor, WaterActor, Trees
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-Warhead@3EffWater:
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Warhead@Smu: LeaveSmudge
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SmudgeType: Scorch
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CrateExplosion:
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Inherits: ^Explosion
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Warhead@1Dam: SpreadDamage
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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AffectsParent: true
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Warhead@2Eff: CreateEffect
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ValidTargets: Ground, Water, Air, GroundActor, AirborneActor, WaterActor, Trees
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-Warhead@3EffWater:
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UnitExplode:
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Inherits: ^Explosion
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Warhead@1Dam: SpreadDamage
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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UnitExplodePlane:
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Inherits: UnitExplode
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Warhead@2Eff: CreateEffect
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Explosions: large_napalm
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UnitExplodeHeli:
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Inherits: UnitExplode
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Warhead@2Eff: CreateEffect
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Explosions: napalm
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VisualExplode:
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Inherits: ^Explosion
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-Warhead@1Dam:
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Warhead@2Eff: CreateEffect
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Explosions: offset_napalm
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ImpactSounds: firebl3.aud
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UnitExplodeShip:
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Inherits: ^Explosion
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-Warhead@Smu:
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Warhead@2Eff: CreateEffect
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Explosions: building
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ImpactSounds: kaboom25.aud
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ValidTargets: Ground, Water
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ImpactActors: false
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Warhead@3EffWater: CreateEffect
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ValidTargets: Water
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ImpactActors: false
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UnitExplodeSubmarine:
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Inherits: ^Explosion
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-Warhead@Smu:
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Warhead@2Eff: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidTargets: Water
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ImpactActors: false
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-Warhead@3EffWater:
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UnitExplodeSmall:
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Inherits: ^Explosion
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Warhead@1Dam: SpreadDamage
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Damage: 4000
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Warhead@2Eff: CreateEffect
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Explosions: large_explosion
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ImpactSounds: kaboom15.aud
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ArtilleryExplode:
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Inherits: ^Explosion
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Warhead@1Dam: SpreadDamage
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Damage: 15000
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Warhead@2Eff: CreateEffect
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Explosions: self_destruct
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ImpactSounds: kaboom22.aud
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V2Explode:
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Inherits: SCUD
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-Report:
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BuildingExplode:
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ValidTargets: Ground, Water, GroundActor, WaterActor
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Warhead@2Eff: CreateEffect
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Explosions: building, building_napalm, large_explosion, self_destruct, large_napalm
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Warhead@Smu: LeaveSmudge
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SmudgeType: Crater
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ValidTargets: GroundActor
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InvalidTargets: Wall
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SmallBuildingExplode:
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Inherits: BuildingExplode
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Warhead@2Eff: CreateEffect
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Explosions: building, building_napalm, large_explosion, self_destruct
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CivPanicExplosion:
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ValidTargets: Ground, GroundActor
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Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding
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ValidTargets: Infantry
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Falloff: 100, 100
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Range: 0, 128
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Damage: 1
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Delay: 1
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BarrelExplode:
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Warhead@Cluster: FireCluster
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Weapon: BarrelCluster
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Dimensions: 3,3
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Footprint: _X_ X_X _X_
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Warhead@1Dam: SpreadDamage
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Spread: 325
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 5
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ValidTargets: GroundActor, Trees
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Versus:
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None: 120
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Light: 50
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Wood: 20
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Concrete: 10
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Warhead@2Eff: CreateEffect
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Explosions: building
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ImpactSounds: kaboom25.aud
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Warhead@Smu: LeaveSmudge
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SmudgeType: Crater
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BarrelCluster:
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Inherits: ^Explosion
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Projectile: InstantHit
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Warhead@1Dam: SpreadDamage
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Spread: 325
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 5
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ValidTargets: GroundActor, Trees
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Versus:
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None: 120
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Light: 50
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Wood: 20
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Concrete: 10
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@2Eff: CreateEffect
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Explosions: large_napalm
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ImpactSounds: firebl3.aud
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Delay: 5
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-Warhead@3EffWater:
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Warhead@Smu: LeaveSmudge
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SmudgeType: Scorch
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ATMine:
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ValidTargets: Ground, Water, GroundActor, WaterActor
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 40000
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AffectsParent: true
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ValidTargets: GroundActor, WaterActor
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InvalidTargets: Mine
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: large_explosion
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ImpactSounds: mineblo1.aud
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ImpactActors: false
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Warhead@Smu: LeaveSmudge
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SmudgeType: Crater
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ValidTargets: Ground, GroundActor
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InvalidTargets: Structure, Wall
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APMine:
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Inherits: ATMine
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Warhead@1Dam: SpreadDamage
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: napalm
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ImpactSounds: mine1.aud
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Warhead@Smu: LeaveSmudge
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SmudgeType: Scorch
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OreExplosion:
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ValidTargets: Ground, Water, GroundActor, WaterActor
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Warhead@1Dam: SpreadDamage
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Spread: 9
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Damage: 1000
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ValidTargets: GroundActor, WaterActor
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Versus:
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None: 90
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Wood: 70
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Light: 60
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Heavy: 20
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@3Res: CreateResource
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AddsResourceType: Ore
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Size: 1,1
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Warhead@2Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: kaboom25.aud
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ImpactActors: false
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CrateNuke:
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ValidTargets: Ground, GroundActor, Trees, Water, WaterActor, Underwater, Air, AirborneActor
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Warhead@1Dam_impact: SpreadDamage
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Spread: 1c0
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Damage: 10000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: GroundActor, Trees, WaterActor, AirborneActor
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Versus:
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Concrete: 25
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@2Res_impact: DestroyResource
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Warhead@3Eff_impact: CreateEffect
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Explosions: nuke
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ImpactSounds: kaboom1.aud
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ImpactActors: false
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Warhead@4Dam_areanuke1: SpreadDamage
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Spread: 1c0
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Damage: 6000
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Falloff: 1000, 600, 400, 250, 150, 100, 0
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Delay: 5
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ValidTargets: GroundActor, Trees, WaterActor, AirborneActor
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Versus:
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Tree: 200
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Concrete: 25
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@5Res_areanuke1: DestroyResource
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Size: 4
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Delay: 5
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Warhead@6Eff_areanuke1: CreateEffect
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ImpactSounds: kaboom22.aud
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Delay: 5
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ImpactActors: false
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Warhead@6Smu_areanuke1: LeaveSmudge
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SmudgeType: Scorch
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ValidTargets: Ground, Infantry
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Size: 4
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Delay: 5
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Warhead@7FlashEffect: FlashPaletteEffect
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Duration: 20
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FlashType: Nuke
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MiniNuke:
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ValidTargets: Ground, GroundActor, Trees, Water, WaterActor, Underwater, Air, AirborneActor
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Warhead@1Dam_impact: SpreadDamage
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Spread: 1c0
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Damage: 15000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
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Versus:
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Wood: 25
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Concrete: 25
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@2Res_impact: DestroyResource
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Size: 1
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Warhead@3Eff_impact: CreateEffect
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Explosions: nuke
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ImpactSounds: kaboom1.aud
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ImpactActors: false
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Warhead@4Dam_areanuke1: SpreadDamage
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Spread: 2c0
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Damage: 6000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 5
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ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
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Versus:
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Wood: 50
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Concrete: 25
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@5Res_areanuke1: DestroyResource
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Size: 2
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Delay: 5
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Warhead@6Eff_areanuke1: CreateEffect
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ImpactSounds: kaboom22.aud
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Delay: 5
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ImpactActors: false
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Warhead@7Dam_areanuke2: SpreadDamage
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Spread: 3c0
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Damage: 6000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 10
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ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
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Versus:
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Wood: 50
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Tree: 200
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Concrete: 25
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@9Res_areanuke2: DestroyResource
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Size: 3
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Delay: 10
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Warhead@10Dam_areanuke3: SpreadDamage
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Spread: 4c0
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Damage: 6000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 15
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ValidTargets: GroundActor, Trees, WaterActor, Underwater
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Versus:
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Tree: 300
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Concrete: 25
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@12Res_areanuke3: DestroyResource
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Size: 4
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Delay: 15
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Warhead@13Smu_areanuke3: LeaveSmudge
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SmudgeType: Scorch
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ValidTargets: Ground, Infantry
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Size: 4
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Delay: 15
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Warhead@14FlashEffect: FlashPaletteEffect
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Duration: 20
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FlashType: Nuke
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