Files
OpenRA/OpenRA.Mods.Common/Graphics/RangeCircleRenderable.cs

60 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Graphics
{
public struct RangeCircleRenderable : IRenderable, IFinalizedRenderable
{
readonly WPos centerPosition;
readonly WRange radius;
readonly int zOffset;
readonly Color color;
readonly Color contrastColor;
public RangeCircleRenderable(WPos centerPosition, WRange radius, int zOffset, Color color, Color contrastColor)
{
this.centerPosition = centerPosition;
this.radius = radius;
this.zOffset = zOffset;
this.color = color;
this.contrastColor = contrastColor;
}
public WPos Pos { get { return centerPosition; } }
public float Scale { get { return 1f; } }
public PaletteReference Palette { get { return null; } }
public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithScale(float newScale) { return new RangeCircleRenderable(centerPosition, radius, zOffset, color, contrastColor); }
public IRenderable WithPalette(PaletteReference newPalette) { return new RangeCircleRenderable(centerPosition, radius, zOffset, color, contrastColor); }
public IRenderable WithZOffset(int newOffset) { return new RangeCircleRenderable(centerPosition, radius, newOffset, color, contrastColor); }
public IRenderable OffsetBy(WVec vec) { return new RangeCircleRenderable(centerPosition + vec, radius, zOffset, color, contrastColor); }
public IRenderable AsDecoration() { return this; }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
var wlr = Game.Renderer.WorldLineRenderer;
var oldWidth = wlr.LineWidth;
wlr.LineWidth = 3;
wr.DrawRangeCircle(centerPosition, radius, contrastColor);
wlr.LineWidth = 1;
wr.DrawRangeCircle(centerPosition, radius, color);
wlr.LineWidth = oldWidth;
}
public void RenderDebugGeometry(WorldRenderer wr) { }
}
}