Files
OpenRA/OpenRA.Mods.RA/Scripting/Properties/TransportProperties.cs
2015-01-13 17:48:11 +01:00

87 lines
2.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Scripting
{
[ScriptPropertyGroup("Transports")]
public class TransportProperties : ScriptActorProperties, Requires<CargoInfo>
{
readonly Cargo cargo;
public TransportProperties(ScriptContext context, Actor self)
: base(context, self)
{
cargo = self.Trait<Cargo>();
}
[Desc("Specifies whether transport has any passengers.")]
public bool HasPassengers { get { return cargo.Passengers.Any(); } }
[Desc("Teleport an existing actor inside this transport.")]
public void LoadPassenger(Actor a) { cargo.Load(Self, a); }
[Desc("Remove the first actor from the transport. This actor is not added to the world.")]
public Actor UnloadPassenger() { return cargo.Unload(Self); }
[ScriptActorPropertyActivity]
[Desc("Command transport to unload passengers.")]
public void UnloadPassengers()
{
Self.QueueActivity(new UnloadCargo(Self, true));
}
}
[ScriptPropertyGroup("Transports")]
public class ParadropPowers : ScriptActorProperties, Requires<CargoInfo>, Requires<ParaDropInfo>
{
readonly ParaDrop paradrop;
public ParadropPowers(ScriptContext context, Actor self)
: base(context, self)
{
paradrop = self.Trait<ParaDrop>();
}
[ScriptActorPropertyActivity]
[Desc("Command transport to paradrop passengers near the target cell.")]
public void Paradrop(CPos cell)
{
paradrop.SetLZ(cell, true);
Self.QueueActivity(new Fly(Self, Target.FromCell(Self.World, cell)));
Self.QueueActivity(new FlyOffMap());
Self.QueueActivity(new RemoveSelf());
}
}
[ScriptGlobal("Air Support Powers")]
public class ParatroopersProperties : ScriptActorProperties, Requires<ParatroopersPowerInfo>
{
readonly ParatroopersPower pp;
public ParatroopersProperties(ScriptContext context, Actor self)
: base(context, self)
{
pp = self.TraitsImplementing<ParatroopersPower>().First();
}
[Desc("Activate the actor's Paratroopers Power. Returns the dropped units.")]
public Actor[] SendParatroopers(WPos target, bool randomize = true, int facing = 0)
{
return pp.SendParatroopers(Self, target, randomize, facing);
}
}
}