Files
OpenRA/OpenRA.Mods.Common/Traits/ChangesTerrain.cs
Matthias Mailänder 4480f49e0f Add ChangesTerrain.
2017-04-17 15:11:33 +01:00

51 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Modifies the terrain type underneath the actors location.")]
class ChangesTerrainInfo : ITraitInfo, Requires<ImmobileInfo>
{
[FieldLoader.Require] public readonly string TerrainType = null;
public object Create(ActorInitializer init) { return new ChangesTerrain(this); }
}
class ChangesTerrain : INotifyAddedToWorld, INotifyRemovedFromWorld
{
readonly ChangesTerrainInfo info;
byte previousTerrain;
public ChangesTerrain(ChangesTerrainInfo info)
{
this.info = info;
}
void INotifyAddedToWorld.AddedToWorld(Actor self)
{
var cell = self.Location;
var map = self.World.Map;
var terrain = map.Rules.TileSet.GetTerrainIndex(info.TerrainType);
previousTerrain = map.CustomTerrain[cell];
map.CustomTerrain[cell] = terrain;
}
void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
{
var cell = self.Location;
var map = self.World.Map;
map.CustomTerrain[cell] = previousTerrain;
}
}
}