Add ChangesTerrain.

This commit is contained in:
Matthias Mailänder
2016-08-06 14:45:02 +02:00
committed by Paul Chote
parent 1860b448b7
commit 4480f49e0f
2 changed files with 51 additions and 0 deletions

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@@ -291,6 +291,7 @@
<Compile Include="Traits\Buildings\RepairsUnits.cs" />
<Compile Include="Traits\Buildings\Reservable.cs" />
<Compile Include="Traits\Burns.cs" />
<Compile Include="Traits\ChangesTerrain.cs" />
<Compile Include="Traits\Health.cs" />
<Compile Include="Traits\PowerTooltip.cs" />
<Compile Include="Traits\Render\VeteranProductionIconOverlay.cs" />

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@@ -0,0 +1,50 @@
#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Modifies the terrain type underneath the actors location.")]
class ChangesTerrainInfo : ITraitInfo, Requires<ImmobileInfo>
{
[FieldLoader.Require] public readonly string TerrainType = null;
public object Create(ActorInitializer init) { return new ChangesTerrain(this); }
}
class ChangesTerrain : INotifyAddedToWorld, INotifyRemovedFromWorld
{
readonly ChangesTerrainInfo info;
byte previousTerrain;
public ChangesTerrain(ChangesTerrainInfo info)
{
this.info = info;
}
void INotifyAddedToWorld.AddedToWorld(Actor self)
{
var cell = self.Location;
var map = self.World.Map;
var terrain = map.Rules.TileSet.GetTerrainIndex(info.TerrainType);
previousTerrain = map.CustomTerrain[cell];
map.CustomTerrain[cell] = terrain;
}
void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
{
var cell = self.Location;
var map = self.World.Map;
map.CustomTerrain[cell] = previousTerrain;
}
}
}