47 lines
966 B
C#
47 lines
966 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRa.Game.Traits
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{
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class McvDeploy : IOrder, ITick
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{
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public int2? DeployLocation;
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public McvDeploy(Actor self)
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{
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}
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public Order Order(Actor self, int2 xy)
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{
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DeployLocation = null;
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// TODO: check that there's enough space at the destination.
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if( xy == self.Location )
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return new DeployMcvOrder( self, xy );
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return null;
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}
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public void Tick(Actor self)
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{
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if( self.Location != DeployLocation )
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return;
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var mobile = self.traits.Get<Mobile>();
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mobile.desiredFacing = 96;
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if( mobile.moveFraction < mobile.moveFractionTotal )
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return;
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if( mobile.facing != mobile.desiredFacing )
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return;
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Game.world.AddFrameEndTask(_ =>
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{
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Game.world.Remove(self);
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Game.world.Add(new Actor("fact", self.Location - new int2(1, 1), self.Owner));
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});
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}
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}
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}
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