Files
OpenRA/OpenRA.Mods.Common/Scripting/Properties/PlayerProperties.cs
2015-04-13 22:31:51 +02:00

53 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using Eluant;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptPropertyGroup("Player")]
public class PlayerProperties : ScriptPlayerProperties
{
public PlayerProperties(ScriptContext context, Player player)
: base(context, player) { }
[Desc("The player's name.")]
public string Name { get { return Player.PlayerName; } }
[Desc("Returns an array of actors representing all ground attack units of this player.")]
public Actor[] GetGroundAttackers()
{
return Player.World.ActorsWithTrait<AttackBase>().Select(a => a.Actor)
.Where(a => a.Owner == Player && !a.IsDead && a.IsInWorld && a.HasTrait<Mobile>())
.ToArray();
}
[Desc("Returns all living actors of the specified type of this player")]
public Actor[] GetActorsByType(string type)
{
var result = new List<Actor>();
ActorInfo ai;
if (!Context.World.Map.Rules.Actors.TryGetValue(type, out ai))
throw new LuaException("Unknown actor type '{0}'".F(type));
result.AddRange(Player.World.ActorMap.ActorsInWorld()
.Where(actor => actor.Owner == Player && !actor.IsDead && actor.IsInWorld && actor.Info.Name == ai.Name));
return result.ToArray();
}
}
}