Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
119 lines
4.0 KiB
C#
119 lines
4.0 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Net;
|
|
using System.Text;
|
|
using OpenRA.Server;
|
|
using S = OpenRA.Server.Server;
|
|
|
|
namespace OpenRA.Mods.Common.Server
|
|
{
|
|
public class MasterServerPinger : ServerTrait, ITick, INotifySyncLobbyInfo, IStartGame, IEndGame
|
|
{
|
|
// 3 minutes. Server has a 5 minute TTL for games, so give ourselves a bit of leeway.
|
|
const int MasterPingInterval = 60 * 3;
|
|
public int TickTimeout { get { return MasterPingInterval * 10000; } }
|
|
|
|
public void Tick(S server)
|
|
{
|
|
if ((Game.RunTime - lastPing > MasterPingInterval * 1000) || isInitialPing)
|
|
PingMasterServer(server);
|
|
else
|
|
lock (masterServerMessages)
|
|
while (masterServerMessages.Count > 0)
|
|
server.SendMessage(masterServerMessages.Dequeue());
|
|
}
|
|
|
|
public void LobbyInfoSynced(S server) { PingMasterServer(server); }
|
|
public void GameStarted(S server) { PingMasterServer(server); }
|
|
public void GameEnded(S server) { PingMasterServer(server); }
|
|
|
|
int lastPing = 0;
|
|
bool isInitialPing = true;
|
|
|
|
volatile bool isBusy;
|
|
Queue<string> masterServerMessages = new Queue<string>();
|
|
|
|
public void PingMasterServer(S server)
|
|
{
|
|
if (isBusy || !server.Settings.AdvertiseOnline) return;
|
|
|
|
lastPing = Game.RunTime;
|
|
isBusy = true;
|
|
|
|
var mod = server.ModData.Manifest.Mod;
|
|
|
|
// important to grab these on the main server thread, not in the worker we're about to spawn -- they may be modified
|
|
// by the main thread as clients join and leave.
|
|
var numPlayers = server.LobbyInfo.Clients.Where(c1 => c1.Bot == null && c1.Slot != null).Count();
|
|
var numBots = server.LobbyInfo.Clients.Where(c1 => c1.Bot != null).Count();
|
|
var numSpectators = server.LobbyInfo.Clients.Where(c1 => c1.Bot == null && c1.Slot == null).Count();
|
|
var numSlots = server.LobbyInfo.Slots.Where(s => !s.Value.Closed).Count() - numBots;
|
|
var passwordProtected = string.IsNullOrEmpty(server.Settings.Password) ? 0 : 1;
|
|
var clients = server.LobbyInfo.Clients.Where(c1 => c1.Bot == null).Select(c => Convert.ToBase64String(Encoding.UTF8.GetBytes(c.Name))).ToArray();
|
|
|
|
Action a = () =>
|
|
{
|
|
try
|
|
{
|
|
var url = "ping?port={0}&name={1}&state={2}&players={3}&bots={4}&mods={5}&map={6}&maxplayers={7}&spectators={8}&protected={9}&clients={10}";
|
|
if (isInitialPing) url += "&new=1";
|
|
|
|
using (var wc = new WebClient())
|
|
{
|
|
wc.Proxy = null;
|
|
var masterResponse = wc.DownloadData(
|
|
server.Settings.MasterServer + url.F(
|
|
server.Settings.ExternalPort, Uri.EscapeUriString(server.Settings.Name),
|
|
(int)server.State,
|
|
numPlayers,
|
|
numBots,
|
|
"{0}@{1}".F(mod.Id, mod.Version),
|
|
server.LobbyInfo.GlobalSettings.Map,
|
|
numSlots,
|
|
numSpectators,
|
|
passwordProtected,
|
|
string.Join(",", clients)));
|
|
|
|
if (isInitialPing)
|
|
{
|
|
var masterResponseText = Encoding.UTF8.GetString(masterResponse);
|
|
isInitialPing = false;
|
|
lock (masterServerMessages)
|
|
{
|
|
masterServerMessages.Enqueue("Master server communication established.");
|
|
if (masterResponseText.Contains("[001]")) // Server does not respond code
|
|
{
|
|
Log.Write("server", masterResponseText);
|
|
masterServerMessages.Enqueue("Warning: Server ports are not forwarded.");
|
|
masterServerMessages.Enqueue("Game has not been advertised online.");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Log.Write("server", ex.ToString());
|
|
lock (masterServerMessages)
|
|
masterServerMessages.Enqueue("Master server communication failed.");
|
|
}
|
|
|
|
isBusy = false;
|
|
};
|
|
|
|
a.BeginInvoke(null, null);
|
|
}
|
|
}
|
|
}
|