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OpenRA/OpenRA.Mods.Common/Traits/Render/WithBuildingExplosion.cs
RoosterDragon a6cda967c2 Formatted all files.
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
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C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Display explosions over the building footprint when it is destroyed.")]
class WithBuildingExplosionInfo : ITraitInfo, Requires<BuildingInfo>
{
[Desc("Explosion sequence name to use")]
public readonly string Sequence = "building";
[Desc("Custom palette name")]
public readonly string Palette = "effect";
public object Create(ActorInitializer init) { return new WithBuildingExplosion(this); }
}
class WithBuildingExplosion : INotifyKilled
{
WithBuildingExplosionInfo info;
public WithBuildingExplosion(WithBuildingExplosionInfo info)
{
this.info = info;
}
public void Killed(Actor self, AttackInfo e)
{
var buildingInfo = self.Info.Traits.Get<BuildingInfo>();
FootprintUtils.UnpathableTiles(self.Info.Name, buildingInfo, self.Location).Do(
t => self.World.AddFrameEndTask(w => w.Add(new Explosion(w, w.Map.CenterOfCell(t), info.Sequence, info.Palette))));
}
}
}