192 lines
5.9 KiB
C#
192 lines
5.9 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Drawing.Text;
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using System.Reflection;
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using System.Windows.Forms;
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using OpenRa.FileFormats;
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using OpenRa.FileFormats.Graphics;
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using OpenRa.Support;
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using System.IO;
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namespace OpenRa.Graphics
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{
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internal class Renderer
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{
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internal static int SheetSize;
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readonly IGraphicsDevice device;
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public IShader SpriteShader { get; private set; } /* note: shared shader params */
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public IShader LineShader { get; private set; }
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public IShader RgbaSpriteShader { get; private set; }
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public IShader WorldSpriteShader { get; private set; }
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public ITexture PaletteTexture;
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readonly Font fDebug, fTitle;
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Sheet textSheet;
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SpriteRenderer rgbaRenderer;
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Sprite textSprite;
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public Size Resolution { get { return device.WindowSize; } }
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public Renderer(Size resolution, bool windowed)
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{
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device = CreateDevice( Assembly.LoadFile( Path.GetFullPath( "OpenRa.Gl.dll" ) ), resolution.Width, resolution.Height, windowed, false );
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SpriteShader = device.CreateShader(FileSystem.Open("world-shp.fx"));
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LineShader = device.CreateShader(FileSystem.Open("line.fx"));
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RgbaSpriteShader = device.CreateShader(FileSystem.Open("chrome-rgba.fx"));
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WorldSpriteShader = device.CreateShader(FileSystem.Open("chrome-shp.fx"));
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fDebug = new Font("Tahoma", 10, FontStyle.Regular);
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fTitle = new Font("Tahoma", 10, FontStyle.Bold);
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textSheet = new Sheet(this, new Size(256, 256));
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rgbaRenderer = new SpriteRenderer(this, true, RgbaSpriteShader);
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textSprite = new Sprite(textSheet, new Rectangle(0, 0, 256, 256), TextureChannel.Alpha);
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}
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IGraphicsDevice CreateDevice( Assembly rendererDll, int width, int height, bool fullscreen, bool vsync )
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{
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foreach( RendererAttribute r in rendererDll.GetCustomAttributes( typeof( RendererAttribute ), false ) )
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{
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return (IGraphicsDevice)r.Type.GetConstructor( new Type[] { typeof( int ), typeof( int ), typeof( bool ), typeof( bool ) } )
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.Invoke( new object[] { width, height, fullscreen, vsync } );
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}
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throw new NotImplementedException();
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}
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Bitmap RenderTextToBitmap(string s, Font f, Color c)
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{
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Bitmap b = new Bitmap(256, 256);
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using (var g = System.Drawing.Graphics.FromImage(b))
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{
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g.TextRenderingHint = TextRenderingHint.SingleBitPerPixelGridFit;
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g.DrawString(s, f, new SolidBrush(c), 0, 0);
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g.Flush();
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}
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return b;
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}
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int2 GetTextSize(string s, Font f)
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{
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Bitmap b = new Bitmap(1,1);
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System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(b);
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return new int2(g.MeasureString(s, f).ToSize());
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}
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public IGraphicsDevice Device { get { return device; } }
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public void BeginFrame(float2 r1, float2 r2, float2 scroll)
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{
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device.Begin();
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device.Clear(Color.Black);
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SetShaderParams( SpriteShader, r1, r2, scroll );
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SetShaderParams( LineShader, r1, r2, scroll );
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SetShaderParams( RgbaSpriteShader, r1, r2, scroll );
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SetShaderParams( WorldSpriteShader, r1, r2, scroll );
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}
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private void SetShaderParams( IShader s, float2 r1, float2 r2, float2 scroll )
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{
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s.SetValue( "Palette", PaletteTexture );
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s.SetValue( "Scroll", scroll.X, scroll.Y );
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s.SetValue( "r1", r1.X, r1.Y );
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s.SetValue( "r2", r2.X, r2.Y );
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s.Commit();
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}
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public void EndFrame()
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{
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device.End();
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device.Present();
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}
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public void DrawBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices,
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Range<int> vertexRange, Range<int> indexRange, ITexture texture, PrimitiveType type, IShader shader)
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where T : struct
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{
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shader.SetValue("DiffuseTexture", texture);
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shader.Commit();
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vertices.Bind();
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indices.Bind();
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device.DrawIndexedPrimitives(type, vertexRange, indexRange);
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PerfHistory.Increment("batches", 1);
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}
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public void DrawBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices,
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int vertexPool, int numPrimitives, ITexture texture, PrimitiveType type)
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where T : struct
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{
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SpriteShader.SetValue("DiffuseTexture", texture);
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SpriteShader.Commit();
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vertices.Bind();
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indices.Bind();
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device.DrawIndexedPrimitives(type, vertexPool, numPrimitives);
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PerfHistory.Increment("batches", 1);
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}
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public void DrawText(string text, int2 pos, Color c)
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{
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using (new PerfSample("text"))
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{
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var size = MeasureText(text);
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Bitmap b = RenderTextToBitmap(text, fDebug, c);
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textSheet.Texture.SetData(b);
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rgbaRenderer.DrawSprite(textSprite, pos.ToFloat2(), "chrome");
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rgbaRenderer.Flush();
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}
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}
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public void DrawText2(string text, int2 pos, Color c)
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{
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using (new PerfSample("text"))
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{
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var size = MeasureText2(text);
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Bitmap b = RenderTextToBitmap(text, fTitle, c);
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textSheet.Texture.SetData(b);
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rgbaRenderer.DrawSprite(textSprite, pos.ToFloat2(), "chrome");
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rgbaRenderer.Flush();
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}
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}
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public int2 MeasureText(string text)
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{
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return GetTextSize(text, fDebug);
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}
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public int2 MeasureText2(string text)
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{
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return GetTextSize(text, fTitle);
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}
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}
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}
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