Files
OpenRA/OpenRA.Mods.Common/Widgets/RadarWidget.cs
RoosterDragon a6f5a21ed4 Made Sheet.Texture into Sheet.GetTexture() since we will want to call it for side-effects.
Do the same for Sheet.Data since it has the side effect of generating a buffer.
2014-11-29 12:04:50 +00:00

264 lines
7.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets
{
public class RadarWidget : Widget
{
public string WorldInteractionController = null;
public int AnimationLength = 5;
public string RadarOnlineSound = null;
public string RadarOfflineSound = null;
public Func<bool> IsEnabled = () => true;
public Action AfterOpen = () => { };
public Action AfterClose = () => { };
public Action<float> Animating = _ => {};
float radarMinimapHeight;
int frame;
bool hasRadar;
bool cachedEnabled;
int updateTicks;
float previewScale = 0;
int2 previewOrigin = int2.Zero;
Rectangle mapRect = Rectangle.Empty;
Sprite terrainSprite;
Sprite customTerrainSprite;
Sprite actorSprite;
Sprite shroudSprite;
readonly World world;
readonly WorldRenderer worldRenderer;
readonly RadarPings radarPings;
[ObjectCreator.UseCtor]
public RadarWidget(World world, WorldRenderer worldRenderer)
{
this.world = world;
this.worldRenderer = worldRenderer;
radarPings = world.WorldActor.TraitOrDefault<RadarPings>();
}
public override void Initialize(WidgetArgs args)
{
base.Initialize(args);
var width = world.Map.Bounds.Width;
var height = world.Map.Bounds.Height;
var size = Math.Max(width, height);
var rb = RenderBounds;
previewScale = Math.Min(rb.Width * 1f / width, rb.Height * 1f / height);
previewOrigin = new int2((int)(previewScale * (size - width) / 2), (int)(previewScale * (size - height) / 2));
mapRect = new Rectangle(previewOrigin.X, previewOrigin.Y, (int)(previewScale * width), (int)(previewScale * height));
// Only needs to be done once
using (var terrainBitmap = Minimap.TerrainBitmap(world.Map.Rules.TileSets[world.Map.Tileset], world.Map))
{
var r = new Rectangle(0, 0, width, height);
var s = new Size(terrainBitmap.Width, terrainBitmap.Height);
var terrainSheet = new Sheet(s);
terrainSheet.GetTexture().SetData(terrainBitmap);
terrainSprite = new Sprite(terrainSheet, r, TextureChannel.Alpha);
// Data is set in Tick()
customTerrainSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha);
actorSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha);
shroudSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha);
}
}
public override string GetCursor(int2 pos)
{
if (world == null || !hasRadar)
return null;
var cell = MinimapPixelToCell(pos);
var location = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(world.Map.CenterOfCell(cell)));
var mi = new MouseInput
{
Location = location,
Button = MouseButton.Right,
Modifiers = Game.GetModifierKeys()
};
var cursor = world.OrderGenerator.GetCursor(world, cell, mi);
if (cursor == null)
return "default";
return Game.modData.CursorProvider.HasCursorSequence(cursor + "-minimap") ? cursor + "-minimap" : cursor;
}
public override bool HandleMouseInput(MouseInput mi)
{
if (!mapRect.Contains(mi.Location))
return false;
if (!hasRadar)
return true;
var cell = MinimapPixelToCell(mi.Location);
var pos = world.Map.CenterOfCell(cell);
if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left)
worldRenderer.Viewport.Center(pos);
if (mi.Event == MouseInputEvent.Down && mi.Button == MouseButton.Right)
{
// fake a mousedown/mouseup here
var location = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(pos));
var fakemi = new MouseInput
{
Event = MouseInputEvent.Down,
Button = MouseButton.Right,
Modifiers = mi.Modifiers,
Location = location
};
if (WorldInteractionController != null)
{
var controller = Ui.Root.Get<WorldInteractionControllerWidget>(WorldInteractionController);
controller.HandleMouseInput(fakemi);
fakemi.Event = MouseInputEvent.Up;
controller.HandleMouseInput(fakemi);
}
}
return true;
}
public override void Draw()
{
if (world == null)
return;
var o = new float2(mapRect.Location.X, mapRect.Location.Y + world.Map.Bounds.Height * previewScale * (1 - radarMinimapHeight) / 2);
var s = new float2(mapRect.Size.Width, mapRect.Size.Height * radarMinimapHeight);
var rsr = Game.Renderer.RgbaSpriteRenderer;
rsr.DrawSprite(terrainSprite, o, s);
rsr.DrawSprite(customTerrainSprite, o, s);
rsr.DrawSprite(actorSprite, o, s);
rsr.DrawSprite(shroudSprite, o, s);
// Draw viewport rect
if (hasRadar)
{
var tl = CellToMinimapPixel(world.Map.CellContaining(worldRenderer.Position(worldRenderer.Viewport.TopLeft)));
var br = CellToMinimapPixel(world.Map.CellContaining(worldRenderer.Position(worldRenderer.Viewport.BottomRight)));
Game.Renderer.EnableScissor(mapRect);
DrawRadarPings();
Game.Renderer.LineRenderer.DrawRect(tl, br, Color.White);
Game.Renderer.DisableScissor();
}
}
void DrawRadarPings()
{
if (radarPings == null)
return;
var lr = Game.Renderer.LineRenderer;
var oldWidth = lr.LineWidth;
lr.LineWidth = 2;
foreach (var radarPing in radarPings.Pings.Where(e => e.IsVisible()))
{
var c = radarPing.Color;
var pingCell = world.Map.CellContaining(radarPing.Position);
var points = radarPing.Points(CellToMinimapPixel(pingCell)).ToArray();
lr.DrawLine(points[0], points[1], c, c);
lr.DrawLine(points[1], points[2], c, c);
lr.DrawLine(points[2], points[0], c, c);
}
lr.LineWidth = oldWidth;
}
public override void Tick()
{
// Update the radar animation even when its closed
// This avoids obviously stale data from being shown when first opened.
// TODO: This delayed updating is a giant hack
--updateTicks;
if (updateTicks <= 0)
{
updateTicks = 12;
using (var bitmap = Minimap.CustomTerrainBitmap(world))
customTerrainSprite.sheet.GetTexture().SetData(bitmap);
}
if (updateTicks == 8)
using (var bitmap = Minimap.ActorsBitmap(world))
actorSprite.sheet.GetTexture().SetData(bitmap);
if (updateTicks == 4)
using (var bitmap = Minimap.ShroudBitmap(world))
shroudSprite.sheet.GetTexture().SetData(bitmap);
// Enable/Disable the radar
var enabled = IsEnabled();
if (enabled != cachedEnabled)
Sound.Play(enabled ? RadarOnlineSound : RadarOfflineSound);
cachedEnabled = enabled;
var targetFrame = enabled ? AnimationLength : 0;
hasRadar = enabled && frame == AnimationLength;
if (frame == targetFrame)
return;
frame += enabled ? 1 : -1;
radarMinimapHeight = float2.Lerp(0, 1, (float)frame / AnimationLength);
Animating(frame * 1f / AnimationLength);
// Update map rectangle for event handling
var ro = RenderOrigin;
mapRect = new Rectangle(previewOrigin.X + ro.X, previewOrigin.Y + ro.Y, mapRect.Width, mapRect.Height);
// Animation is complete
if (frame == targetFrame)
{
if (enabled)
AfterOpen();
else
AfterClose();
}
}
int2 CellToMinimapPixel(CPos p)
{
var mapOrigin = new CVec(world.Map.Bounds.Left, world.Map.Bounds.Top);
var mapOffset = Map.CellToMap(world.Map.TileShape, p) - mapOrigin;
return new int2(mapRect.X, mapRect.Y) + (previewScale * new float2(mapOffset.X, mapOffset.Y)).ToInt2();
}
CPos MinimapPixelToCell(int2 p)
{
var viewOrigin = new float2(mapRect.X, mapRect.Y);
var mapOrigin = new float2(world.Map.Bounds.Left, world.Map.Bounds.Top);
var fcell = mapOrigin + (1f / previewScale) * (p - viewOrigin);
return Map.MapToCell(world.Map.TileShape, new CPos((int)fcell.X, (int)fcell.Y));
}
}
}