Files
OpenRA/OpenRA.Game/Widgets/GraphWidget.cs

175 lines
5.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
namespace OpenRA.Widgets
{
public class GraphWidget : Widget
{
public Func<IEnumerable<Pair<Player, IEnumerable<float>>>> GetDataSource;
public Func<string> GetValueFormat;
public Func<string> GetXAxisValueFormat;
public Func<string> GetYAxisValueFormat;
public Func<int> GetXAxisSize;
public Func<int> GetYAxisSize;
public Func<string> GetXAxisLabel;
public Func<string> GetYAxisLabel;
public Func<bool> GetDisplayFirstYAxisValue;
public Func<string> GetLabelFont;
public Func<string> GetAxisFont;
public string ValueFormat = "{0}";
public string XAxisValueFormat = "{0}";
public string YAxisValueFormat = "{0}";
public int XAxisSize = 10;
public int YAxisSize = 10;
public string XAxisLabel = "";
public string YAxisLabel = "";
public bool DisplayFirstYAxisValue = false;
public string LabelFont;
public string AxisFont;
public GraphWidget()
: base()
{
GetValueFormat = () => ValueFormat;
GetXAxisValueFormat = () => XAxisValueFormat;
GetYAxisValueFormat = () => YAxisValueFormat;
GetXAxisSize = () => XAxisSize;
GetYAxisSize = () => YAxisSize;
GetXAxisLabel = () => XAxisLabel;
GetYAxisLabel = () => YAxisLabel;
GetDisplayFirstYAxisValue = () => DisplayFirstYAxisValue;
GetLabelFont = () => LabelFont;
GetAxisFont = () => AxisFont;
}
protected GraphWidget(GraphWidget other)
: base(other)
{
GetDataSource = other.GetDataSource;
GetValueFormat = other.GetValueFormat;
GetXAxisValueFormat = other.GetXAxisValueFormat;
GetYAxisValueFormat = other.GetYAxisValueFormat;
GetXAxisSize = other.GetXAxisSize;
GetYAxisSize = other.GetYAxisSize;
GetXAxisLabel = other.GetXAxisLabel;
GetYAxisLabel = other.GetYAxisLabel;
GetDisplayFirstYAxisValue = other.GetDisplayFirstYAxisValue;
GetLabelFont = other.GetLabelFont;
GetAxisFont = other.GetAxisFont;
ValueFormat = other.ValueFormat;
XAxisValueFormat = other.XAxisValueFormat;
YAxisValueFormat = other.YAxisValueFormat;
XAxisSize = other.XAxisSize;
YAxisSize = other.YAxisSize;
XAxisLabel = other.XAxisLabel;
YAxisLabel = other.YAxisLabel;
DisplayFirstYAxisValue = other.DisplayFirstYAxisValue;
LabelFont = other.LabelFont;
AxisFont = other.AxisFont;
}
public override void Draw()
{
if (GetDataSource == null || !GetDataSource().Any()
|| GetLabelFont == null || GetLabelFont() == null
|| GetAxisFont == null || GetAxisFont() == null)
{
return;
}
var rect = RenderBounds;
var origin = new float2(rect.Left, rect.Bottom);
var width = rect.Width;
var height = rect.Height;
Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(width, 0), Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(0, -height), Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(origin + new float2(width, 0), origin + new float2(width, -height), Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(origin + new float2(0, -height), origin + new float2(width, -height), Color.White, Color.White);
var tiny = Game.Renderer.Fonts[GetLabelFont()];
var bold = Game.Renderer.Fonts[GetAxisFont()];
var xAxisSize = GetXAxisSize();
var yAxisSize = GetYAxisSize();
var xStep = width / xAxisSize;
var yStep = height / yAxisSize;
var actualNodeCount = GetDataSource().First().Second.Count();
var visibleNodeStart = Math.Max(0, actualNodeCount - xAxisSize);
var visibleNodeEnd = Math.Max(actualNodeCount, xAxisSize);
float maxValue = GetDataSource().Select(p => p.Second).SelectMany(d => d).Max();
var scale = (100 / maxValue) * 3;
//todo: make this stuff not draw outside of the RenderBounds
for (int n = visibleNodeStart, x = 0; n <= visibleNodeEnd; n++, x += xStep)
{
Game.Renderer.LineRenderer.DrawLine(origin + new float2(x, 0), origin + new float2(x, -5), Color.White, Color.White);
tiny.DrawText(GetXAxisValueFormat().F(n), origin + new float2(x, 2), Color.White);
}
bold.DrawText(GetXAxisLabel(), origin + new float2(width / 2, 20), Color.White);
for (var y = (GetDisplayFirstYAxisValue() ? 0f : yStep); y <= height; y += yStep)
{
var value = y / scale;
Game.Renderer.LineRenderer.DrawLine(origin + new float2(width - 5, -y), origin + new float2(width, -y), Color.White, Color.White);
tiny.DrawText(GetYAxisValueFormat().F(value), origin + new float2(width + 2, -y), Color.White);
}
bold.DrawText(GetYAxisLabel(), origin + new float2(width + 40, -(height / 2)), Color.White);
var playerNameOffset = 0;
foreach (var playerDataPair in GetDataSource())
{
var player = playerDataPair.First;
var data = playerDataPair.Second;
var color = player.ColorRamp.GetColor(0);
if (data.Any())
{
data = data.Reverse().Take(xAxisSize).Reverse();
var scaledData = data.Select(d => d * scale);
var x = 0f;
scaledData.Aggregate((a, b) =>
{
Game.Renderer.LineRenderer.DrawLine(
origin + new float2(x, -a),
origin + new float2(x + xStep, -b),
color, color);
x += xStep;
return b;
});
var value = data.Last();
if (value != 0)
{
var scaledValue = value * scale;
tiny.DrawText(GetValueFormat().F(value), origin + new float2(x, -scaledValue - 2), color);
}
}
tiny.DrawText(player.PlayerName, new float2(rect.Left, rect.Top) + new float2(5, 10 * playerNameOffset + 3), color);
playerNameOffset++;
}
}
public override Widget Clone()
{
return new GraphWidget(this);
}
}
}