27 lines
632 B
C#
27 lines
632 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRa.Game.Traits
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{
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class Turreted : ITick
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{
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public int turretFacing = 0;
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public int? desiredFacing;
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public Turreted(Actor self)
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{
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}
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public void Tick( Actor self, Game game, int dt )
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{
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// TODO: desiredFacing should follow the base unit's facing only when not in combat.
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// also, we want to be able to use this for GUN; avoid referencing Mobile.
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var df = desiredFacing ?? self.traits.Get<Mobile>().facing;
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Util.TickFacing( ref turretFacing, df, self.unitInfo.ROT );
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}
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}
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}
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