Removes Reloads trait. This enables adding multiple AmmoPools via @ differentiators and Name which adds the possibility to assign each armament to a specific ammo pool. Furthermore, this moves all Reloads functionality onto AmmoPool. Now a combination of all three is possible on a single actor: no limited ammo, limited ammo that can reload on its own, and limited ammo which needs to be reloaded at a rearm actor. Additionally moves RearmSound from Minelayer to AmmoPool.
6.8 KiB
6.8 KiB