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a8cf41dba3a3acf007551a7df96c74e56b887e8c
OpenRA/OpenRA.Mods.RA/Crates
History
Pavlos Touboulidis 63ec6d60e7 Refactoring to remove static Rules & SequenceProvider
2014-05-17 14:32:03 +03:00
..
CloakCrateAction.cs
Remove unused usings
2013-11-12 19:39:33 +13:00
ExplodeCrateAction.cs
Convert Combat.DoExplosion to world coords.
2013-07-08 21:52:27 +12:00
GiveCashCrateAction.cs
Add TextRenderable for CashTick. Make ticks consistent.
2013-06-16 19:10:38 +12:00
GiveMcvCrateAction.cs
Remove unused usings
2013-11-12 19:39:33 +13:00
GiveUnitCrateAction.cs
Refactoring to remove static Rules & SequenceProvider
2014-05-17 14:32:03 +03:00
HealUnitsCrateAction.cs
New crate type 'HealUnitsCrateAction' which heals all of the units that the collecting player has. Very rare. New 'ContainsCrate' trait which goes along with this - could be used to hide crates inside churches for example like in the original RA missions.
2012-10-02 21:52:38 +13:00
HideMapCrateAction.cs
Remove unused usings
2013-11-12 19:39:33 +13:00
LevelUpCrateAction.cs
fix #1083 -- allow rank crate to give multiple levels
2011-10-04 23:19:41 +13:00
RevealMapCrateAction.cs
Remove unused usings
2013-11-12 19:39:33 +13:00
SupportPowerCrateAction.cs
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
UnitUpgradeCrateAction.cs
Initial support for individual unit upgrade crates
2013-12-29 19:10:50 -07:00
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