Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
a90e6940abc42c9590934b66fada6ea726f41592
OpenRA/OpenRA.Mods.Cnc/Traits/Render
History
Paul Chote f661d1ba48 Remove OLDLST campaign overrides.
2021-02-14 18:13:21 +01:00
..
WithBuildingBib.cs
Remove RenderSprites.Scale.
2021-01-21 18:22:11 +01:00
WithCargo.cs
Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle.
2020-07-08 20:38:30 +02:00
WithDisguisingInfantryBody.cs
Fix spy ignoring the target's faction.
2020-03-19 23:11:38 +01:00
WithDockingOverlay.cs
Use nameof() in PaletteReference.
2020-08-15 13:41:45 +02:00
WithEmbeddedTurretSpriteBody.cs
Remove RenderSprites.Scale.
2021-01-21 18:22:11 +01:00
WithGunboatBody.cs
Convert turret facings to WAngle relative to the body.
2020-08-09 19:43:53 +02:00
WithHarvesterSpriteBody.cs
Removed unused imports.
2020-07-28 18:22:51 +02:00
WithLandingCraftAnimation.cs
WithLandingCraftAnimation can stop on all movement
2020-08-09 13:22:56 +02:00
WithTeslaChargeAnimation.cs
Use in parameter for Target
2020-11-06 22:02:24 +01:00
WithTeslaChargeOverlay.cs
Use in parameter for Target
2020-11-06 22:02:24 +01:00
WithVoxelUnloadBody.cs
Pass pre-combined rotations into the rendering code.
2020-07-17 15:02:32 +02:00
WithVoxelWalkerBody.cs
Use HasMovementType to avoid Enum.HasFlag allocations.
2020-10-17 23:48:48 +02:00
Powered by Gitea Version: 1.25.4 Page: 344ms Template: 20ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API