Files
OpenRA/OpenRA.Mods.Common/UtilityCommands/CheckMissingSprites.cs

75 lines
2.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
namespace OpenRA.Mods.Common.UtilityCommands
{
class CheckMissingSprites : IUtilityCommand
{
string IUtilityCommand.Name { get { return "--check-missing-sprites"; } }
bool IUtilityCommand.ValidateArguments(string[] args)
{
return true;
}
[Desc("Check tileset and sequence definitions for missing sprite files.")]
void IUtilityCommand.Run(Utility utility, string[] args)
{
// HACK: The engine code assumes that Game.modData is set.
var modData = Game.ModData = utility.ModData;
var failed = false;
// DefaultSequences is a dictionary of tileset: SequenceProvider
// so we can also use this to key our tileset checks
foreach (var kv in modData.DefaultSequences)
{
Console.WriteLine("Tileset: " + kv.Key);
var tileset = modData.DefaultTileSets[kv.Key];
var missingImages = new HashSet<string>();
Action<uint, string> onMissingImage = (id, f) =>
{
Console.WriteLine("\tTemplate `{0}` references sprite `{1}` that does not exist.", id, f);
missingImages.Add(f);
};
var theater = new Theater(tileset, onMissingImage);
foreach (var t in tileset.Templates)
for (var v = 0; v < t.Value.Images.Length; v++)
if (!missingImages.Contains(t.Value.Images[v]))
for (var i = 0; i < t.Value.TilesCount; i++)
if (t.Value[i] != null && !theater.HasTileSprite(new TerrainTile(t.Key, (byte)i), v))
Console.WriteLine("\tTemplate `{0}` references frame {1} that does not exist in sprite `{2}`.", t.Key, i, t.Value.Images[v]);
foreach (var image in kv.Value.Images)
{
foreach (var sequence in kv.Value.Sequences(image))
{
var s = kv.Value.GetSequence(image, sequence) as FileNotFoundSequence;
if (s != null)
{
Console.WriteLine("\tSequence `{0}.{1}` references sprite `{2}` that does not exist.", image, sequence, s.Filename);
failed = true;
}
}
}
}
if (failed)
Environment.Exit(1);
}
}
}