Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
ac94dcbd731baee3014f32c1fcd6cb5e2c78cccc
OpenRA/OpenRA.Mods.Common/Graphics
History
Paul Chote f0306e7cc2 Render voxels with an approximately-correct z-offset.
2016-08-21 12:43:16 +01:00
..
ActorPreview.cs
Add DynamicFacingInit.
2016-06-15 20:36:23 +01:00
BeamRenderable.cs
Clarify GPL version.
2016-02-21 16:30:48 +00:00
ContrailRenderable.cs
Clarify GPL version.
2016-02-21 16:30:48 +00:00
DefaultSpriteSequence.cs
Add a check for bogus Frames / Length combinations.
2016-08-06 21:19:32 +01:00
DetectionCircleRenderable.cs
Clarify GPL version.
2016-02-21 16:30:48 +00:00
RangeCircleRenderable.cs
Clarify GPL version.
2016-02-21 16:30:48 +00:00
SelectionBoxRenderable.cs
Clarify GPL version.
2016-02-21 16:30:48 +00:00
SpriteActorPreview.cs
Support dynamic offsets in ActorPreviews.
2016-06-15 20:36:08 +01:00
TextRenderable.cs
Clarify GPL version.
2016-02-21 16:30:48 +00:00
TilesetSpecificSpriteSequence.cs
Clarify GPL version.
2016-02-21 16:30:48 +00:00
VoxelActorPreview.cs
Clarify GPL version.
2016-02-21 16:30:48 +00:00
VoxelRenderable.cs
Render voxels with an approximately-correct z-offset.
2016-08-21 12:43:16 +01:00
Powered by Gitea Version: 1.25.1 Page: 103ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API