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acccb01c760ccf85af13ff09b0b51e36dfd46be4
OpenRA/OpenRA.Mods.Cnc/Traits/Render
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Paul Chote 5832ec76d4 Render integrated muzzle flashes as their own tint-ignoring animations.
2021-03-20 17:15:56 +01:00
..
WithBuildingBib.cs
Remove RenderSprites.Scale.
2021-01-21 18:22:11 +01:00
WithCargo.cs
Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle.
2020-07-08 20:38:30 +02:00
WithDisguisingInfantryBody.cs
Fix spy ignoring the target's faction.
2020-03-19 23:11:38 +01:00
WithDockingOverlay.cs
Use nameof() in PaletteReference.
2020-08-15 13:41:45 +02:00
WithEmbeddedTurretSpriteBody.cs
Remove RenderSprites.Scale.
2021-01-21 18:22:11 +01:00
WithGunboatBody.cs
Convert turret facings to WAngle relative to the body.
2020-08-09 19:43:53 +02:00
WithHarvesterSpriteBody.cs
Removed unused imports.
2020-07-28 18:22:51 +02:00
WithLandingCraftAnimation.cs
WithLandingCraftAnimation can stop on all movement
2020-08-09 13:22:56 +02:00
WithSplitAttackPaletteInfantryBody.cs
Render integrated muzzle flashes as their own tint-ignoring animations.
2021-03-20 17:15:56 +01:00
WithTeslaChargeAnimation.cs
Use in parameter for Target
2020-11-06 22:02:24 +01:00
WithTeslaChargeOverlay.cs
Use in parameter for Target
2020-11-06 22:02:24 +01:00
WithVoxelUnloadBody.cs
Pass pre-combined rotations into the rendering code.
2020-07-17 15:02:32 +02:00
WithVoxelWalkerBody.cs
Use HasMovementType to avoid Enum.HasFlag allocations.
2020-10-17 23:48:48 +02:00
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