Files
OpenRA/OpenRA.Mods.Cnc/Widgets/Logic/CncIngameChromeLogic.cs
2011-05-30 22:15:14 +12:00

114 lines
3.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using System.Linq;
using OpenRA.Widgets;
namespace OpenRA.Mods.Cnc.Widgets.Logic
{
public class CncIngameChromeLogic
{
enum MenuType { None, Diplomacy, Cheats }
MenuType menu = MenuType.None;
Widget ingameRoot;
static CncIngameChromeLogic()
{
Game.AddChatLine += AddChatLineStub;
}
static void AddChatLineStub(Color c, string from, string text)
{
var panel = Widget.RootWidget.GetWidget("INGAME_ROOT");
if (panel == null)
return;
var handler = panel.LogicObject as CncIngameChromeLogic;
if (handler == null)
return;
handler.AddChatLine(c, from, text);
}
void AddChatLine(Color c, string from, string text)
{
ingameRoot.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").AddLine(c, from, text);
}
[ObjectCreator.UseCtor]
public CncIngameChromeLogic([ObjectCreator.Param] Widget widget,
[ObjectCreator.Param] World world )
{
world.WorldActor.Trait<CncMenuPaletteEffect>()
.Fade(CncMenuPaletteEffect.EffectType.None);
ingameRoot = widget.GetWidget("INGAME_ROOT");
if (world.LocalPlayer != null)
widget.GetWidget("PLAYER_WIDGETS").IsVisible = () => true;
var diplomacyButton = ingameRoot.GetWidget<ButtonWidget>("DIPLOMACY_BUTTON");
var diplomacyAvailable = world.players.Values.Any(a => a != world.LocalPlayer && !a.NonCombatant);
diplomacyButton.IsDisabled = () => !diplomacyAvailable;
diplomacyButton.OnClick = () =>
{
if (menu != MenuType.None)
Widget.CloseWindow();
menu = MenuType.Diplomacy;
Game.OpenWindow("DIPLOMACY_PANEL", new WidgetArgs() {{"onExit", () => menu = MenuType.None }});
};
ingameRoot.GetWidget<ButtonWidget>("OPTIONS_BUTTON").OnClick = () =>
{
if (menu != MenuType.None)
{
Widget.CloseWindow();
menu = MenuType.None;
}
ingameRoot.IsVisible = () => false;
Game.LoadWidget(world, "INGAME_MENU", Widget.RootWidget, new WidgetArgs()
{
{ "onExit", () => ingameRoot.IsVisible = () => true }
});
};
var cheatsButton = ingameRoot.GetWidget<ButtonWidget>("CHEATS_BUTTON");
cheatsButton.OnClick = () =>
{
if (menu != MenuType.None)
Widget.CloseWindow();
menu = MenuType.Diplomacy;
Game.OpenWindow("CHEATS_PANEL", new WidgetArgs() {{"onExit", () => menu = MenuType.None }});
};
cheatsButton.IsVisible = () => world.LobbyInfo.GlobalSettings.AllowCheats;
var postgameBG = ingameRoot.GetWidget("POSTGAME_BG");
postgameBG.IsVisible = () =>
{
return world.LocalPlayer != null && world.LocalPlayer.WinState != WinState.Undefined;
};
postgameBG.GetWidget<LabelWidget>("TEXT").GetText = () =>
{
var state = world.LocalPlayer.WinState;
return (state == WinState.Undefined)? "" :
((state == WinState.Lost)? "YOU ARE DEFEATED" : "YOU ARE VICTORIOUS");
};
}
}
}