Files
OpenRA/OpenRA.Game/Map/CellRegion.cs

102 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Graphics;
namespace OpenRA
{
// Represents a (on-screen) rectangular collection of tiles.
// TopLeft and BottomRight are inclusive
public class CellRegion : IEnumerable<CPos>
{
// Corners of the region
public readonly CPos TopLeft;
public readonly CPos BottomRight;
// Corners in map coordinates
// Defined for forward compatibility with diagonal cell grids
readonly CPos mapTopLeft;
readonly CPos mapBottomRight;
public CellRegion(CPos topLeft, CPos bottomRight)
{
TopLeft = topLeft;
BottomRight = bottomRight;
mapTopLeft = TopLeft;
mapBottomRight = BottomRight;
}
public bool Contains(CPos cell)
{
// Defined for forward compatibility with diagonal cell grids
var uv = cell;
return uv.X >= mapTopLeft.X && uv.X <= mapBottomRight.X && uv.Y >= mapTopLeft.Y && uv.Y <= mapBottomRight.Y;
}
public IEnumerator<CPos> GetEnumerator()
{
return new CellRegionEnumerator(this);
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
class CellRegionEnumerator : IEnumerator<CPos>
{
readonly CellRegion r;
// Current position, in map coordinates
int u, v;
public CellRegionEnumerator(CellRegion region)
{
r = region;
Reset();
}
public bool MoveNext()
{
u += 1;
// Check for column overflow
if (u > r.mapBottomRight.X)
{
v += 1;
u = r.mapTopLeft.X;
// Check for row overflow
if (v > r.mapBottomRight.Y)
return false;
}
return true;
}
public void Reset()
{
// Enumerator starts *before* the first element in the sequence.
u = r.mapTopLeft.X - 1;
v = r.mapTopLeft.Y;
}
public CPos Current { get { return new CPos(u, v); } }
object IEnumerator.Current { get { return Current; } }
public void Dispose() { }
}
}
}