Files
OpenRA/mods/ts/rules/nod-support.yaml

284 lines
5.3 KiB
YAML

NAWALL:
Inherits: ^Wall
Buildable:
Queue: Defense
BuildPaletteOrder: 1001
Prerequisites: ~structures.nod
SoundOnDamageTransition:
DamagedSounds:
DestroyedSounds:
Valued:
Cost: 50
CustomSellValue:
Value: 0
Tooltip:
Name: Concrete Wall
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
Health:
HP: 300
Armor:
Type: Concrete
BlocksProjectiles:
Height: 640
Crushable:
CrushClasses: heavywall
LineBuild:
NodeTypes: wall, turret
NALASR:
Inherits: ^Defense
Valued:
Cost: 500
Tooltip:
Name: Laser Turret
Description: Basic base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
Buildable:
Queue: Defense
Prerequisites: nahand, ~structures.nod
BuildPaletteOrder: 50
Building:
Selectable:
Bounds: 40, 30, -8, -6
RequiresPower:
DisabledOverlay:
Health:
HP: 400
Armor:
Type: Light
RevealsShroud:
Range: 5c0
DetectCloaked:
Range: 3c0
Turreted:
ROT: 10
InitialFacing: 300
Offset: 298,-171,288
AttackTurreted:
Armament:
Weapon: TurretLaserFire
LocalOffset: 352, 0, 224
RenderVoxels:
WithVoxelTurret:
Power:
Amount: -40
SelectionDecorations:
VisualBounds: 40, 36, -8, -8
BodyOrientation:
QuantizedFacings: 0
NAOBEL:
Inherits: ^Defense
Valued:
Cost: 1500
Tooltip:
Name: Obelisk of Light
Description: Advanced base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 90
Prerequisites: natech, ~structures.nod
Building:
Footprint: xx xx
Dimensions: 2,2
Selectable:
Bounds: 88, 42, 0, -6
RequiresPower:
DisabledOverlay:
Health:
HP: 600
Armor:
Type: Heavy
RevealsShroud:
Range: 8c0
Armament:
Weapon: ObeliskLaserFire
LocalOffset: 1400,210,800
AttackCharge:
ChargeAudio: obelpowr.aud
InitialChargeDelay: 120
WithChargeOverlay:
Sequence: active
Palette: player
IsPlayerPalette: true
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
Power:
Amount: -150
SelectionDecorations:
VisualBounds: 88, 72, 0, -12
NASAM:
Inherits: ^Defense
Valued:
Cost: 600
Tooltip:
Name: S.A.M. Site
Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
Buildable:
Queue: Defense
Prerequisites: naradr, ~structures.nod
BuildPaletteOrder: 60
Building:
Selectable:
Bounds: 40, 30, -3, -8
RequiresPower:
DisabledOverlay:
Health:
HP: 500
Armor:
Type: Light
BodyOrientation:
QuantizedFacings: 32
RenderRangeCircle:
RangeCircleType: aa
Turreted:
ROT: 10
InitialFacing: 50
AttackTurreted:
WithSpriteTurret:
Recoils: no
Armament:
Weapon: RedEye2
LocalOffset: 512,0,512
Power:
Amount: -30
SelectionDecorations:
VisualBounds: 40, 36, -3, -8
GATICK:
Inherits: ^DeployedVehicle
Valued:
Cost: 800
Tooltip:
Name: Tick Tank
Health:
HP: 350
Armor:
Type: Concrete
RevealsShroud:
Range: 5c0
Turreted:
ROT: 6
InitialFacing: 224
Offset: 0,96,224
Armament@PRIMARY:
Weapon: 90mm
LocalOffset: 448,0,348
UpgradeTypes: eliteweapon
UpgradeMaxEnabledLevel: 0
UpgradeMaxAcceptedLevel: 1
MuzzleSequence: muzzle
Armament@ELITE:
Weapon: 120mmx
LocalOffset: 448,0,348
UpgradeTypes: eliteweapon
UpgradeMinEnabledLevel: 1
MuzzleSequence: muzzle
BodyOrientation:
QuantizedFacings: 32
RenderVoxels:
WithVoxelBarrel:
LocalOffset: 128,0,348
WithVoxelTurret:
Transforms:
IntoActor: ttnk
Facing: 159
TransformSounds: place2.aud
NoTransformSounds:
Voice: Move
WithMuzzleOverlay:
GAARTY:
Inherits@1: ^DeployedVehicle
Valued:
Cost: 975
Tooltip:
Name: Deployed Artillery
Health:
HP: 300
Armor:
Type: Light
RevealsShroud:
Range: 9c0
Turreted:
ROT: 5
InitialFacing: 128
Offset: 0,0,171
Armament:
Weapon: 155mm
LocalOffset: 811,0,0
MuzzleSequence: muzzle
BodyOrientation:
QuantizedFacings: 32
RenderVoxels:
LightAmbientColor: 0.4, 0.4, 0.4
WithVoxelBarrel:
LocalOffset: 0,0,-512
WithVoxelTurret:
Transforms:
IntoActor: art2
Facing: 96
TransformSounds: place2.aud
NoTransformSounds:
Voice: Move
WithMuzzleOverlay:
NAMISL:
Inherits: ^Building
Buildable:
Queue: Defense
BuildPaletteOrder: 100
Prerequisites: natech, ~structures.nod
BuildLimit: 1
Valued:
Cost: 1300
Tooltip:
Name: Nod Missile Silo
Description: Launches a devastating missile\nat a target location.\nRequires power to operate.
ProvidesPrerequisite:
Prerequisite: tech
Building:
Footprint: xx xx
Dimensions: 2,2
Selectable:
Bounds: 75,48
Health:
HP: 1000
Armor:
Type: Wood
RevealsShroud:
Range: 4c0
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
Power:
Amount: -50
CanPowerDown:
IndicatorPalette: mouse
PowerupSpeech: EnablePower
PowerdownSpeech: DisablePower
RequiresPower:
DisabledOverlay:
ProvidesPrerequisite@buildingname:
SupportPowerChargeBar:
NukePower:
Cursor: nuke
Icon: clustermissile
ChargeTime: 540
Description: Cluster Missile
LongDesc: Launches a conventional warhead\nat a target location.
BeginChargeSound:
EndChargeSound: 00-i154.aud
SelectTargetSound:
InsufficientPowerSound:
IncomingSound: 00-i150.aud
LaunchSound: icbm1.aud
MissileWeapon: ClusterMissile
SpawnOffset: 0,427,0
DisplayTimer: False
DisplayBeacon: False
DisplayRadarPing: True
BeaconPoster:
CameraActor: camera
SelectionDecorations:
VisualBounds: 75,48