Files
OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20231010/ReplaceCloakPalette.cs

50 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class ReplaceCloakPalette : UpdateRule
{
public override string Name => "Change default Cloak style from Palette to Alpha.";
public override string Description =>
"Cloak has gained several new rendering modes\n" +
"and its default behaviour has changed from using a palette to native alpha.";
readonly List<string> locations = new();
public override IEnumerable<string> AfterUpdate(ModData modData)
{
if (locations.Count > 0)
yield return "Cloak no longer defaults to replacing the actor's palette.\n" +
"If you wish to keep the previous behavior you wish to change the\n" +
"Cloak definitions on the following actor definitions:\n" +
UpdateUtils.FormatMessageList(locations);
locations.Clear();
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
{
foreach (var cloak in actorNode.ChildrenMatching("Cloak"))
{
cloak.RemoveNodes("Palette");
cloak.RemoveNodes("IsPlayerPalette");
locations.Add($"{actorNode.Key} ({actorNode.Location.Filename})");
}
yield break;
}
}
}