68 lines
2.2 KiB
C#
68 lines
2.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Server;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Lint
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{
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public class CheckLocomotorReferences : ILintRulesPass, ILintServerMapPass
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{
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void ILintRulesPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules)
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{
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Run(emitError, rules);
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}
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void ILintServerMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, MapPreview map, Ruleset mapRules)
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{
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Run(emitError, mapRules);
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}
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void Run(Action<string> emitError, Ruleset rules)
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{
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var worldActor = rules.Actors[SystemActors.World];
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var locomotorInfos = worldActor.TraitInfos<LocomotorInfo>().ToArray();
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foreach (var li in locomotorInfos)
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foreach (var otherLocomotor in locomotorInfos)
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if (li != otherLocomotor && li.Name == otherLocomotor.Name)
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emitError($"More than one Locomotor exists with the name `{li.Name}`.");
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foreach (var actorInfo in rules.Actors)
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{
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foreach (var traitInfo in actorInfo.Value.TraitInfos<TraitInfo>())
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{
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var fields = Utility.GetFields(traitInfo.GetType()).Where(f => Utility.HasAttribute<LocomotorReferenceAttribute>(f));
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foreach (var field in fields)
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{
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var locomotors = LintExts.GetFieldValues(traitInfo, field);
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foreach (var locomotor in locomotors)
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{
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if (string.IsNullOrEmpty(locomotor))
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continue;
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CheckLocomotors(actorInfo.Value, emitError, locomotorInfos, locomotor);
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}
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}
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}
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}
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}
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void CheckLocomotors(ActorInfo actorInfo, Action<string> emitError, LocomotorInfo[] locomotorInfos, string locomotor)
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{
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if (!locomotorInfos.Any(l => l.Name == locomotor))
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emitError($"Actor `{actorInfo.Name}` defines Locomotor `{locomotor}` not found on World actor.");
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}
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}
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}
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