Files
OpenRA/OpenRA.Game/Graphics/Viewport.cs
2010-08-14 17:39:49 +12:00

127 lines
3.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Support;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Graphics
{
public class Viewport
{
readonly float2 screenSize;
float2 scrollPosition;
readonly Renderer renderer;
public float2 Location { get { return scrollPosition; } }
public int Width { get { return (int)screenSize.X; } }
public int Height { get { return (int)screenSize.Y; } }
float cursorFrame = 0f;
public static int TicksSinceLastMove = 0;
public static int2 LastMousePos;
public void Scroll(float2 delta)
{
scrollPosition = scrollPosition + delta;
}
public Viewport(float2 screenSize, int2 mapStart, int2 mapEnd, Renderer renderer)
{
this.screenSize = screenSize;
this.renderer = renderer;
this.scrollPosition = Game.CellSize* mapStart;
}
public void DrawRegions( World world )
{
Timer.Time( "DrawRegions start" );
float2 r1 = new float2(2, -2) / screenSize;
float2 r2 = new float2(-1, 1);
renderer.BeginFrame(r1, r2, scrollPosition.ToInt2());
world.WorldRenderer.Draw();
Timer.Time( "worldRenderer: {0}" );
Widget.DoDraw(world);
Timer.Time( "widgets: {0}" );
var cursorName = Widget.RootWidget.GetCursorOuter(Viewport.LastMousePos) ?? "default";
var c = new Cursor(cursorName);
c.Draw((int)cursorFrame, Viewport.LastMousePos + Location);
Timer.Time( "cursors: {0}" );
renderer.RgbaSpriteRenderer.Flush();
renderer.SpriteRenderer.Flush();
renderer.WorldSpriteRenderer.Flush();
renderer.EndFrame();
Timer.Time( "endFrame: {0}" );
}
public void RefreshPalette()
{
Game.world.WorldRenderer.palette.Update(
Game.world.WorldActor.TraitsImplementing<IPaletteModifier>());
}
public void Tick()
{
cursorFrame += 0.5f;
RefreshPalette();
}
public float2 ViewToWorld(int2 loc)
{
return (1f / Game.CellSize) * (loc.ToFloat2() + Location);
}
public float2 ViewToWorld(MouseInput mi)
{
return ViewToWorld(mi.Location);
}
public void Center(int2 loc)
{
scrollPosition = (Game.CellSize*loc - .5f * new float2(Width, Height)).ToInt2();
}
public void Center(IEnumerable<Actor> actors)
{
if (!actors.Any()) return;
var avgPos = (1f / actors.Count()) * actors
.Select(a => a.CenterLocation)
.Aggregate((a, b) => a + b);
scrollPosition = (avgPos - .5f * new float2(Width, Height)).ToInt2();
}
public void GoToStartLocation( Player player )
{
Center( player.World.Queries.OwnedBy[ player ].WithTrait<Selectable>().Select( a => a.Actor ) );
}
public Rectangle? ShroudBounds()
{
var localPlayer = Game.world.LocalPlayer;
if (localPlayer == null) return null;
if (localPlayer.Shroud.Disabled) return null;
return localPlayer.Shroud.Bounds;
}
}
}