Files
OpenRA/OpenRA.Game/Traits/World/BuildingInfluence.cs
2010-08-14 17:39:49 +12:00

76 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.FileFormats;
using OpenRA.GameRules;
namespace OpenRA.Traits
{
public class BuildingInfluenceInfo : ITraitInfo
{
public object Create( ActorInitializer init ) { return new BuildingInfluence( init.world ); }
}
public class BuildingInfluence
{
bool[,] blocked;
Actor[,] influence;
Map map;
public BuildingInfluence( World world )
{
map = world.Map;
blocked = new bool[map.MapSize.X, map.MapSize.Y];
influence = new Actor[map.MapSize.X, map.MapSize.Y];
world.ActorAdded +=
a => { if (a.HasTrait<Building>())
ChangeInfluence(a, a.Trait<Building>(), true); };
world.ActorRemoved +=
a => { if (a.HasTrait<Building>())
ChangeInfluence(a, a.Trait<Building>(), false); };
}
void ChangeInfluence( Actor a, Building building, bool isAdd )
{
foreach( var u in Footprint.UnpathableTiles( a.Info.Name, a.Info.Traits.Get<BuildingInfo>(), a.Location ) )
if( map.IsInMap( u ) )
blocked[ u.X, u.Y ] = isAdd;
foreach( var u in Footprint.Tiles( a.Info.Name, a.Info.Traits.Get<BuildingInfo>(), a.Location ) )
if( map.IsInMap( u ) )
influence[ u.X, u.Y ] = isAdd ? a : null;
}
public Actor GetBuildingAt(int2 cell)
{
if (!map.IsInMap(cell)) return null;
return influence[cell.X, cell.Y];
}
public Actor GetBuildingBlocking(int2 cell)
{
if (!map.IsInMap(cell) || !blocked[cell.X, cell.Y]) return null;
return influence[cell.X, cell.Y];
}
public bool CanMoveHere(int2 cell)
{
return map.IsInMap(cell) && !blocked[cell.X, cell.Y];
}
public bool CanMoveHere(int2 cell, Actor toIgnore)
{
return map.IsInMap(cell) &&
(!blocked[cell.X, cell.Y] || influence[cell.X, cell.Y] == toIgnore);
}
}}