Files
OpenRA/OpenRA.Mods.RA/Render/RenderSpy.cs
2013-10-26 11:05:07 +13:00

58 lines
1.5 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
using OpenRA.Mods.RA.Orders;
namespace OpenRA.Mods.RA.Render
{
class RenderSpyInfo : RenderInfantryProneInfo
{
public override object Create(ActorInitializer init) { return new RenderSpy(init.self, this); }
}
class RenderSpy : RenderInfantryProne
{
RenderSpyInfo info;
string disguisedAsSprite;
Spy spy;
public RenderSpy(Actor self, RenderSpyInfo info) : base(self, info)
{
this.info = info;
spy = self.Trait<Spy>();
disguisedAsSprite = spy.disguisedAsSprite;
}
protected override string PaletteName(Actor self)
{
var player = spy.disguisedAsPlayer != null ? spy.disguisedAsPlayer : self.Owner;
return info.Palette ?? info.PlayerPalette + player.InternalName;
}
public override void Tick(Actor self)
{
if (spy.disguisedAsSprite != disguisedAsSprite)
{
disguisedAsSprite = spy.disguisedAsSprite;
if (disguisedAsSprite != null)
anim.ChangeImage(disguisedAsSprite, info.StandAnimations.Random(Game.CosmeticRandom));
else
anim.ChangeImage(GetImage(self), info.StandAnimations.Random(Game.CosmeticRandom));
UpdatePalette();
}
base.Tick(self);
}
}
}