Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
afdb0e0829a833e2cebe39c75e1a4516c14a5293
OpenRA/OpenRA.Mods.Common/Graphics
History
Paul Chote f0306e7cc2 Render voxels with an approximately-correct z-offset.
2016-08-21 12:43:16 +01:00
..
ActorPreview.cs
Add DynamicFacingInit.
2016-06-15 20:36:23 +01:00
BeamRenderable.cs
Clarify GPL version.
2016-02-21 16:30:48 +00:00
ContrailRenderable.cs
Clarify GPL version.
2016-02-21 16:30:48 +00:00
DefaultSpriteSequence.cs
Add a check for bogus Frames / Length combinations.
2016-08-06 21:19:32 +01:00
DetectionCircleRenderable.cs
Clarify GPL version.
2016-02-21 16:30:48 +00:00
RangeCircleRenderable.cs
Clarify GPL version.
2016-02-21 16:30:48 +00:00
SelectionBoxRenderable.cs
Clarify GPL version.
2016-02-21 16:30:48 +00:00
SpriteActorPreview.cs
Support dynamic offsets in ActorPreviews.
2016-06-15 20:36:08 +01:00
TextRenderable.cs
Clarify GPL version.
2016-02-21 16:30:48 +00:00
TilesetSpecificSpriteSequence.cs
Clarify GPL version.
2016-02-21 16:30:48 +00:00
VoxelActorPreview.cs
Clarify GPL version.
2016-02-21 16:30:48 +00:00
VoxelRenderable.cs
Render voxels with an approximately-correct z-offset.
2016-08-21 12:43:16 +01:00
Powered by Gitea Version: 1.25.1 Page: 101ms Template: 14ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API