Files
OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20231010/RenameOnDeath.cs
2024-09-19 17:53:43 +02:00

33 lines
1.1 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RenameOnDeath : UpdateRule
{
public override string Name => "Rename Explodes to FireWarheadOnDeath and ThrowsShrapnel to FireProjectilesOnDeath.";
public override string Description =>
" The Explodes trait was renamed to FireWarheadsOnDeath." +
" The ThrowsShrapnel trait was renamed to FireProjectilesOnDeath.";
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
{
actorNode.RenameChildrenMatching("Explodes", "FireWarheadsOnDeath");
actorNode.RenameChildrenMatching("ThrowsShrapnel", "FireProjectilesOnDeath");
yield break;
}
}
}