172 lines
4.7 KiB
C#
172 lines
4.7 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Mods.Common.Effects;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits
|
|
{
|
|
[Desc("Attach this to the world actor.", "Order of the layers defines the Z sorting.")]
|
|
public class SmudgeLayerInfo : ITraitInfo
|
|
{
|
|
public readonly string Type = "Scorch";
|
|
|
|
[Desc("Sprite sequence name")]
|
|
public readonly string Sequence = "scorch";
|
|
|
|
public readonly int SmokePercentage = 25;
|
|
|
|
[Desc("Sprite sequence name")]
|
|
public readonly string SmokeType = "smoke_m";
|
|
[SequenceReference("SmokeType")] public readonly string SmokeSequence = "idle";
|
|
|
|
[PaletteReference] public readonly string SmokePalette = "effect";
|
|
|
|
[PaletteReference] public readonly string Palette = TileSet.TerrainPaletteInternalName;
|
|
|
|
public object Create(ActorInitializer init) { return new SmudgeLayer(init.Self, this); }
|
|
}
|
|
|
|
public class SmudgeLayer : IRenderOverlay, IWorldLoaded, ITickRender, INotifyActorDisposing
|
|
{
|
|
struct Smudge
|
|
{
|
|
public string Type;
|
|
public int Depth;
|
|
public Sprite Sprite;
|
|
}
|
|
|
|
public readonly SmudgeLayerInfo Info;
|
|
readonly Dictionary<CPos, Smudge> tiles = new Dictionary<CPos, Smudge>();
|
|
readonly Dictionary<CPos, Smudge> dirty = new Dictionary<CPos, Smudge>();
|
|
readonly Dictionary<string, Sprite[]> smudges = new Dictionary<string, Sprite[]>();
|
|
readonly World world;
|
|
|
|
TerrainSpriteLayer render;
|
|
|
|
public SmudgeLayer(Actor self, SmudgeLayerInfo info)
|
|
{
|
|
Info = info;
|
|
world = self.World;
|
|
|
|
var types = world.Map.SequenceProvider.Sequences(Info.Sequence);
|
|
foreach (var t in types)
|
|
{
|
|
var seq = world.Map.SequenceProvider.GetSequence(Info.Sequence, t);
|
|
var sprites = Exts.MakeArray(seq.Length, x => seq.GetSprite(x));
|
|
smudges.Add(t, sprites);
|
|
}
|
|
}
|
|
|
|
public void WorldLoaded(World w, WorldRenderer wr)
|
|
{
|
|
var first = smudges.First().Value.First();
|
|
var sheet = first.Sheet;
|
|
if (smudges.Values.Any(sprites => sprites.Any(s => s.Sheet != sheet)))
|
|
throw new InvalidDataException("Resource sprites span multiple sheets. Try loading their sequences earlier.");
|
|
|
|
var blendMode = first.BlendMode;
|
|
if (smudges.Values.Any(sprites => sprites.Any(s => s.BlendMode != blendMode)))
|
|
throw new InvalidDataException("Smudges specify different blend modes. "
|
|
+ "Try using different smudge types for smudges that use different blend modes.");
|
|
|
|
render = new TerrainSpriteLayer(w, wr, sheet, blendMode, wr.Palette(Info.Palette), wr.World.Type != WorldType.Editor);
|
|
|
|
// Add map smudges
|
|
foreach (var s in w.Map.SmudgeDefinitions)
|
|
{
|
|
var name = s.Key;
|
|
var vals = name.Split(' ');
|
|
var type = vals[0];
|
|
|
|
if (!smudges.ContainsKey(type))
|
|
continue;
|
|
|
|
var loc = vals[1].Split(',');
|
|
var cell = new CPos(Exts.ParseIntegerInvariant(loc[0]), Exts.ParseIntegerInvariant(loc[1]));
|
|
var depth = Exts.ParseIntegerInvariant(vals[2]);
|
|
|
|
var smudge = new Smudge
|
|
{
|
|
Type = type,
|
|
Depth = depth,
|
|
Sprite = smudges[type][depth]
|
|
};
|
|
|
|
tiles.Add(cell, smudge);
|
|
render.Update(cell, smudge.Sprite);
|
|
}
|
|
}
|
|
|
|
public void AddSmudge(CPos loc)
|
|
{
|
|
if (Game.CosmeticRandom.Next(0, 100) <= Info.SmokePercentage)
|
|
world.AddFrameEndTask(w => w.Add(new Smoke(w, world.Map.CenterOfCell(loc), Info.SmokeType, Info.SmokePalette, Info.SmokeSequence)));
|
|
|
|
if (!dirty.ContainsKey(loc) && !tiles.ContainsKey(loc))
|
|
{
|
|
// No smudge; create a new one
|
|
var st = smudges.Keys.Random(world.SharedRandom);
|
|
dirty[loc] = new Smudge { Type = st, Depth = 0, Sprite = smudges[st][0] };
|
|
}
|
|
else
|
|
{
|
|
// Existing smudge; make it deeper
|
|
var tile = dirty.ContainsKey(loc) ? dirty[loc] : tiles[loc];
|
|
var maxDepth = smudges[tile.Type].Length;
|
|
if (tile.Depth < maxDepth - 1)
|
|
{
|
|
tile.Depth++;
|
|
tile.Sprite = smudges[tile.Type][tile.Depth];
|
|
}
|
|
|
|
dirty[loc] = tile;
|
|
}
|
|
}
|
|
|
|
public void TickRender(WorldRenderer wr, Actor self)
|
|
{
|
|
var remove = new List<CPos>();
|
|
foreach (var kv in dirty)
|
|
{
|
|
if (!self.World.FogObscures(kv.Key))
|
|
{
|
|
tiles[kv.Key] = kv.Value;
|
|
render.Update(kv.Key, kv.Value.Sprite);
|
|
|
|
remove.Add(kv.Key);
|
|
}
|
|
}
|
|
|
|
foreach (var r in remove)
|
|
dirty.Remove(r);
|
|
}
|
|
|
|
public void Render(WorldRenderer wr)
|
|
{
|
|
render.Draw(wr.Viewport);
|
|
}
|
|
|
|
bool disposed;
|
|
public void Disposing(Actor self)
|
|
{
|
|
if (disposed)
|
|
return;
|
|
|
|
render.Dispose();
|
|
disposed = true;
|
|
}
|
|
}
|
|
}
|