71 lines
1.7 KiB
YAML
71 lines
1.7 KiB
YAML
Player:
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AlwaysVisible:
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TechTree:
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GrantConditionOnPrerequisiteManager:
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ClassicProductionQueue@Building:
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Type: Building
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BuildDurationModifier: 120
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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SpeedUp: True
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ClassicProductionQueue@Defense:
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Type: Defense
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BuildDurationModifier: 120
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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SpeedUp: True
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ClassicProductionQueue@Vehicle:
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Type: Vehicle
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BuildDurationModifier: 120
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LowPowerSlowdown: 3
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SpeedUp: True
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ClassicProductionQueue@Infantry:
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Type: Infantry
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BuildDurationModifier: 120
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LowPowerSlowdown: 3
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SpeedUp: True
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ClassicProductionQueue@Air:
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Type: Air
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BuildDurationModifier: 120
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LowPowerSlowdown: 3
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SpeedUp: True
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PlaceBuilding:
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Palette: placebuilding
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SupportPowerManager:
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ScriptTriggers:
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MissionObjectives:
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ConquestVictoryConditions:
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PowerManager:
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AllyRepair:
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PlayerResources:
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InsufficientFundsNotification: InsufficientFunds
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DeveloperMode:
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Enabled: true
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Shroud:
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FrozenActorLayer:
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BaseAttackNotifier:
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AllyNotification: OurAllyIsUnderAttack
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HarvesterAttackNotifier:
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PlayerStatistics:
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PlaceSimpleBeacon:
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ProvidesTechPrerequisite@low:
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Name: Low
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Prerequisites: techlevel.low
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Id: low
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ProvidesTechPrerequisite@medium:
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Name: Medium
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Prerequisites: techlevel.low, techlevel.medium
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Id: medium
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ProvidesTechPrerequisite@nosuper:
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Name: No Powers
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Prerequisites: techlevel.low, techlevel.medium, techlevel.high
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Id: nopowers
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ProvidesTechPrerequisite@all:
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Name: Unrestricted
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Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons
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Id: unrestricted
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ResourceStorageWarning:
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PlayerExperience:
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