Files
OpenRA/mods/cnc/weapons/other.yaml
Matthias Mailänder 2b8200fb0a Merge pull request #11550 from AoAGeneral/myfeature
TD Balance Changes 06302016
2016-07-09 21:02:46 +02:00

247 lines
4.7 KiB
YAML

Flamethrower:
ValidTargets: Ground, Trees
ReloadDelay: 55
Range: 2c512
InvalidTargets: Wall
Report: flamer2.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 40
ValidTargets: Ground, Trees
InvalidTargets: Wall
Versus:
None: 100
Wood: 100
Light: 100
Heavy: 20
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall
Warhead@3Eff: CreateEffect
Explosions: small_napalm
ImpactSounds: flamer2.aud
BigFlamer:
ValidTargets: Ground, Trees
ReloadDelay: 50
Range: 3c512
InvalidTargets: Wall
Report: flamer2.aud
Projectile: Bullet
Speed: 341
Burst: 2
BurstDelay: 25
Warhead@1Dam: SpreadDamage
Spread: 400
Damage: 75
InvalidTargets: Wall
ValidTargets: Ground, Trees
Versus:
None: 100
Wood: 100
Light: 100
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall
Warhead@3Eff: CreateEffect
Explosions: med_napalm
ImpactSounds: flamer2.aud
Chemspray:
ReloadDelay: 65
Range: 3c0
Report: flamer2.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 80
Versus:
None: 100
Wood: 35
Light: 75
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: chemball
ImpactSounds: xplos.aud
Grenade:
ReloadDelay: 50
Range: 4c0
Report: toss1.aud
Projectile: Bullet
Speed: 140
Blockable: false
Angle: 62
Inaccuracy: 213
Image: BOMB
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 50
Versus:
None: 100
Wood: 50
Light: 80
Heavy: 35
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_poof
ImpactSounds: xplos.aud
Napalm:
ValidTargets: Ground, Water, Trees
ReloadDelay: 4
Range: 2c0
Burst: 2
BurstDelay: 2
Projectile: GravityBomb
Image: BOMBLET
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 30
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Water, Trees
Versus:
None: 100
Wood: 100
Light: 100
Heavy: 80
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall
Warhead@3Eff: CreateEffect
Explosions: med_napalm
ImpactSounds: flamer2.aud
Laser:
ReloadDelay: 1
Range: 7c512
Report: obelray1.aud
Projectile: LaserZap
Width: 85
HitAnim: laserfire
ZOffset: 2047
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 360
Versus:
Wood: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Tiberium:
ReloadDelay: 16
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 2
DamageTypes: TiberiumDeath
TiberiumExplosion:
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 10
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Res: CreateResource
AddsResourceType: Tiberium
Size: 1,1
Warhead@3Eff: CreateEffect
Explosions: chemball
ImpactSounds: xplosml2.aud
Heal:
ReloadDelay: 4
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: -1
Tail:
ReloadDelay: 30
Range: 1c0
Report: dinoatk1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 180
Versus:
None: 90
Wood: 10
Light: 30
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
Horn:
ReloadDelay: 20
Range: 1c0
Report: dinoatk1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 120
Versus:
None: 90
Wood: 10
Light: 30
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
Teeth:
ReloadDelay: 30
Range: 1c0
Report: dinoatk1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 180
Versus:
None: 90
Wood: 10
Light: 30
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
Claw:
ReloadDelay: 10
Range: 1c0
Report: dinoatk1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 60
Versus:
None: 90
Wood: 10
Light: 30
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
Demolish:
Warhead@1Dam: SpreadDamage
DamageTypes: DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: xplobig6.aud