Files
OpenRA/OpenRA.Mods.Common/Activities
reaperrr 27ddae3df9 Fix Move jumpy-ness on MovePart transitions
There were 2 issues at work here, both when progress
would overshoot Distance (which is the usual case,
rather than the exception):
- the overshot progress was passed on by MoveFirstHalf, however
  OnComplete would make the next MovePart start ticking the
  same tick on which the old MovePart reached Distance,
  but move by carryoverProgress +(!!!) terrain speed instead of moving
  by just the left-over carryoverProgress.
- MoveSecondHalf would not pass any overshot progress to the
  next MoveFirstHalf queued by parent Move, leading to
  the next MoveFirstHalf performing a full-speed move the same tick
  MoveSecondHalf finished its last move.
2021-04-15 18:03:42 +02:00
..
2021-03-14 15:17:57 +01:00
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2020-11-14 12:04:19 +00:00
2020-11-06 22:02:24 +01:00
2020-11-14 12:04:19 +00:00
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2020-11-06 22:02:24 +01:00