Files
OpenRA/OpenRA.Mods.Cnc/Traits/Infiltration/InfiltrateForCash.cs
2024-10-04 15:11:27 +03:00

101 lines
4.1 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Funds are transferred from the owner to the infiltrator.")]
sealed class InfiltrateForCashInfo : TraitInfo
{
[Desc("The `TargetTypes` from `Targetable` that are allowed to enter.")]
public readonly BitSet<TargetableType> Types = default;
[Desc("Percentage of the victim's resources that will be stolen.")]
public readonly int Percentage = 100;
[Desc("Amount of guaranteed funds to claim when the victim does not have enough resources.",
"When negative, the production price of the infiltrating actor will be used instead.")]
public readonly int Minimum = -1;
[Desc("Maximum amount of funds which will be stolen.")]
public readonly int Maximum = int.MaxValue;
[Desc("Experience to grant to the infiltrating player.")]
public readonly int PlayerExperience = 0;
[Desc("Experience to grant to the infiltrating player based on cash stolen.")]
public readonly int PlayerExperiencePercentage = 0;
[NotificationReference("Speech")]
[Desc("Sound the victim will hear when they get robbed.")]
public readonly string InfiltratedNotification = null;
[FluentReference(optional: true)]
[Desc("Text notification the victim will see when they get robbed.")]
public readonly string InfiltratedTextNotification = null;
[NotificationReference("Speech")]
[Desc("Sound the perpetrator will hear after successful infiltration.")]
public readonly string InfiltrationNotification = null;
[FluentReference(optional: true)]
[Desc("Text notification the perpetrator will see after successful infiltration.")]
public readonly string InfiltrationTextNotification = null;
[Desc("Whether to show the cash tick indicators rising from the actor.")]
public readonly bool ShowTicks = true;
public override object Create(ActorInitializer init) { return new InfiltrateForCash(this); }
}
sealed class InfiltrateForCash : INotifyInfiltrated
{
readonly InfiltrateForCashInfo info;
public InfiltrateForCash(InfiltrateForCashInfo info) { this.info = info; }
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, BitSet<TargetableType> types)
{
if (!info.Types.Overlaps(types))
return;
var targetResources = self.Owner.PlayerActor.Trait<PlayerResources>();
var spyResources = infiltrator.Owner.PlayerActor.Trait<PlayerResources>();
var spyValue = infiltrator.Info.TraitInfoOrDefault<ValuedInfo>();
var toTake = Math.Min(info.Maximum, (targetResources.Cash + targetResources.Resources) * info.Percentage / 100);
var toGive = Math.Max(toTake, info.Minimum >= 0 ? info.Minimum : spyValue != null ? spyValue.Cost : 0);
targetResources.TakeCash(toTake);
spyResources.GiveCash(toGive);
infiltrator.Owner.PlayerActor.TraitOrDefault<PlayerExperience>()?.GiveExperience(info.PlayerExperience + toTake * info.PlayerExperiencePercentage / 100);
if (info.InfiltratedNotification != null)
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.InfiltratedNotification, self.Owner.Faction.InternalName);
if (info.InfiltrationNotification != null)
Game.Sound.PlayNotification(self.World.Map.Rules, infiltrator.Owner, "Speech", info.InfiltrationNotification, infiltrator.Owner.Faction.InternalName);
TextNotificationsManager.AddTransientLine(self.Owner, info.InfiltratedTextNotification);
TextNotificationsManager.AddTransientLine(infiltrator.Owner, info.InfiltrationTextNotification);
if (info.ShowTicks)
self.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, infiltrator.OwnerColor(), FloatingText.FormatCashTick(toGive), 30)));
}
}
}