101 lines
4.1 KiB
C#
101 lines
4.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits
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{
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[Desc("Funds are transferred from the owner to the infiltrator.")]
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sealed class InfiltrateForCashInfo : TraitInfo
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{
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[Desc("The `TargetTypes` from `Targetable` that are allowed to enter.")]
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public readonly BitSet<TargetableType> Types = default;
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[Desc("Percentage of the victim's resources that will be stolen.")]
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public readonly int Percentage = 100;
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[Desc("Amount of guaranteed funds to claim when the victim does not have enough resources.",
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"When negative, the production price of the infiltrating actor will be used instead.")]
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public readonly int Minimum = -1;
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[Desc("Maximum amount of funds which will be stolen.")]
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public readonly int Maximum = int.MaxValue;
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[Desc("Experience to grant to the infiltrating player.")]
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public readonly int PlayerExperience = 0;
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[Desc("Experience to grant to the infiltrating player based on cash stolen.")]
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public readonly int PlayerExperiencePercentage = 0;
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[NotificationReference("Speech")]
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[Desc("Sound the victim will hear when they get robbed.")]
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public readonly string InfiltratedNotification = null;
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[FluentReference(optional: true)]
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[Desc("Text notification the victim will see when they get robbed.")]
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public readonly string InfiltratedTextNotification = null;
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[NotificationReference("Speech")]
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[Desc("Sound the perpetrator will hear after successful infiltration.")]
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public readonly string InfiltrationNotification = null;
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[FluentReference(optional: true)]
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[Desc("Text notification the perpetrator will see after successful infiltration.")]
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public readonly string InfiltrationTextNotification = null;
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[Desc("Whether to show the cash tick indicators rising from the actor.")]
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public readonly bool ShowTicks = true;
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public override object Create(ActorInitializer init) { return new InfiltrateForCash(this); }
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}
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sealed class InfiltrateForCash : INotifyInfiltrated
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{
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readonly InfiltrateForCashInfo info;
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public InfiltrateForCash(InfiltrateForCashInfo info) { this.info = info; }
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void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, BitSet<TargetableType> types)
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{
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if (!info.Types.Overlaps(types))
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return;
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var targetResources = self.Owner.PlayerActor.Trait<PlayerResources>();
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var spyResources = infiltrator.Owner.PlayerActor.Trait<PlayerResources>();
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var spyValue = infiltrator.Info.TraitInfoOrDefault<ValuedInfo>();
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var toTake = Math.Min(info.Maximum, (targetResources.Cash + targetResources.Resources) * info.Percentage / 100);
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var toGive = Math.Max(toTake, info.Minimum >= 0 ? info.Minimum : spyValue != null ? spyValue.Cost : 0);
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targetResources.TakeCash(toTake);
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spyResources.GiveCash(toGive);
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infiltrator.Owner.PlayerActor.TraitOrDefault<PlayerExperience>()?.GiveExperience(info.PlayerExperience + toTake * info.PlayerExperiencePercentage / 100);
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if (info.InfiltratedNotification != null)
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.InfiltratedNotification, self.Owner.Faction.InternalName);
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if (info.InfiltrationNotification != null)
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Game.Sound.PlayNotification(self.World.Map.Rules, infiltrator.Owner, "Speech", info.InfiltrationNotification, infiltrator.Owner.Faction.InternalName);
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TextNotificationsManager.AddTransientLine(self.Owner, info.InfiltratedTextNotification);
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TextNotificationsManager.AddTransientLine(infiltrator.Owner, info.InfiltrationTextNotification);
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if (info.ShowTicks)
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self.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, infiltrator.OwnerColor(), FloatingText.FormatCashTick(toGive), 30)));
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}
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}
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}
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