157 lines
4.7 KiB
C#
157 lines
4.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Mods.Cnc.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Orders;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits
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{
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public class InfiltratesInfo : ConditionalTraitInfo
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{
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[Desc("The `TargetTypes` from `Targetable` that are allowed to enter.")]
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public readonly BitSet<TargetableType> Types = default;
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[VoiceReference]
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public readonly string Voice = "Action";
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[Desc("Color to use for the target line.")]
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public readonly Color TargetLineColor = Color.Crimson;
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[Desc("Player relationships the owner of the infiltration target needs.")]
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public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Neutral | PlayerRelationship.Enemy;
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[Desc("Behaviour when entering the target.",
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"Possible values are Exit, Suicide, Dispose.")]
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public readonly EnterBehaviour EnterBehaviour = EnterBehaviour.Dispose;
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[NotificationReference("Speech")]
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[Desc("Notification to play when a target is infiltrated.")]
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public readonly string Notification = null;
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[FluentReference(optional: true)]
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[Desc("Text notification to display when a target is infiltrated.")]
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public readonly string TextNotification = null;
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[CursorReference]
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[Desc("Cursor to display when able to infiltrate the target actor.")]
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public readonly string EnterCursor = "enter";
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public override object Create(ActorInitializer init) { return new Infiltrates(this); }
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}
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public class Infiltrates : ConditionalTrait<InfiltratesInfo>, IIssueOrder, IResolveOrder, IOrderVoice
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{
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public Infiltrates(InfiltratesInfo info)
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: base(info) { }
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public IEnumerable<IOrderTargeter> Orders
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{
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get
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{
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if (IsTraitDisabled)
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yield break;
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yield return new InfiltrationOrderTargeter(Info);
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}
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}
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public Order IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued)
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{
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if (order.OrderID != "Infiltrate")
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return null;
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return new Order(order.OrderID, self, target, queued);
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}
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bool IsValidOrder(Order order)
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{
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if (IsTraitDisabled)
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return false;
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var targetTypes = default(BitSet<TargetableType>);
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if (order.Target.Type == TargetType.FrozenActor)
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targetTypes = order.Target.FrozenActor.TargetTypes;
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if (order.Target.Type == TargetType.Actor)
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targetTypes = order.Target.Actor.GetEnabledTargetTypes();
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return Info.Types.Overlaps(targetTypes);
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return order.OrderString == "Infiltrate" && IsValidOrder(order)
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? Info.Voice : null;
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}
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public bool CanInfiltrateTarget(Actor self, in Target target)
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{
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switch (target.Type)
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{
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case TargetType.Actor:
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return Info.Types.Overlaps(target.Actor.GetEnabledTargetTypes()) &&
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Info.ValidRelationships.HasRelationship(self.Owner.RelationshipWith(target.Actor.Owner));
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case TargetType.FrozenActor:
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return target.FrozenActor.IsValid && Info.Types.Overlaps(target.FrozenActor.TargetTypes) &&
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Info.ValidRelationships.HasRelationship(self.Owner.RelationshipWith(target.FrozenActor.Owner));
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default:
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return false;
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}
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString != "Infiltrate" || !IsValidOrder(order) || IsTraitDisabled)
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return;
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if (!CanInfiltrateTarget(self, order.Target))
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return;
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self.QueueActivity(order.Queued, new Infiltrate(self, order.Target, this, Info.TargetLineColor));
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self.ShowTargetLines();
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}
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}
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sealed class InfiltrationOrderTargeter : UnitOrderTargeter
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{
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readonly InfiltratesInfo info;
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public InfiltrationOrderTargeter(InfiltratesInfo info)
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: base("Infiltrate", 7, info.EnterCursor, true, true)
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{
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this.info = info;
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}
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public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
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{
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var stance = self.Owner.RelationshipWith(target.Owner);
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if (!info.ValidRelationships.HasRelationship(stance))
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return false;
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return info.Types.Overlaps(target.GetAllTargetTypes());
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}
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public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
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{
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var stance = self.Owner.RelationshipWith(target.Owner);
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if (!info.ValidRelationships.HasRelationship(stance))
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return false;
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return info.Types.Overlaps(target.Info.GetAllTargetTypes());
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}
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}
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}
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