285 lines
7.1 KiB
C#
285 lines
7.1 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright (c) The OpenRA Developers and Contributors
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRA.Primitives;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits
|
|
{
|
|
[TraitLocation(SystemActors.Player)]
|
|
[Desc("Attach this to the player actor.")]
|
|
public class DeveloperModeInfo : TraitInfo, ILobbyOptions
|
|
{
|
|
[FluentReference]
|
|
[Desc("Descriptive label for the developer mode checkbox in the lobby.")]
|
|
public readonly string CheckboxLabel = "checkbox-debug-menu.label";
|
|
|
|
[FluentReference]
|
|
[Desc("Tooltip description for the developer mode checkbox in the lobby.")]
|
|
public readonly string CheckboxDescription = "checkbox-debug-menu.description";
|
|
|
|
[Desc("Default value of the developer mode checkbox in the lobby.")]
|
|
public readonly bool CheckboxEnabled = false;
|
|
|
|
[Desc("Prevent the developer mode state from being changed in the lobby.")]
|
|
public readonly bool CheckboxLocked = false;
|
|
|
|
[Desc("Whether to display the developer mode checkbox in the lobby.")]
|
|
public readonly bool CheckboxVisible = true;
|
|
|
|
[Desc("Display order for the developer mode checkbox in the lobby.")]
|
|
public readonly int CheckboxDisplayOrder = 0;
|
|
|
|
[Desc("Default cash bonus granted by the give cash cheat.")]
|
|
public readonly int Cash = 20000;
|
|
|
|
[Desc("Growth steps triggered by the grow resources button.")]
|
|
public readonly int ResourceGrowth = 100;
|
|
|
|
[Desc("Enable the fast build cheat by default.")]
|
|
public readonly bool FastBuild;
|
|
|
|
[Desc("Enable the fast support powers cheat by default.")]
|
|
public readonly bool FastCharge;
|
|
|
|
[Desc("Enable the disable visibility cheat by default.")]
|
|
public readonly bool DisableShroud;
|
|
|
|
[Desc("Enable the unlimited power cheat by default.")]
|
|
public readonly bool UnlimitedPower;
|
|
|
|
[Desc("Enable the build anywhere cheat by default.")]
|
|
public readonly bool BuildAnywhere;
|
|
|
|
[Desc("Enable the path debug overlay by default.")]
|
|
public readonly bool PathDebug;
|
|
|
|
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(MapPreview map)
|
|
{
|
|
yield return new LobbyBooleanOption(map, "cheats",
|
|
CheckboxLabel, CheckboxDescription, CheckboxVisible, CheckboxDisplayOrder, CheckboxEnabled, CheckboxLocked);
|
|
}
|
|
|
|
public override object Create(ActorInitializer init) { return new DeveloperMode(this); }
|
|
}
|
|
|
|
public class DeveloperMode : IResolveOrder, ISync, INotifyCreated, IUnlocksRenderPlayer
|
|
{
|
|
[FluentReference("cheat", "player", "suffix")]
|
|
const string CheatUsed = "notification-cheat-used";
|
|
|
|
readonly DeveloperModeInfo info;
|
|
public bool Enabled { get; private set; }
|
|
|
|
[Sync]
|
|
bool fastCharge;
|
|
|
|
[Sync]
|
|
bool allTech;
|
|
|
|
[Sync]
|
|
bool fastBuild;
|
|
|
|
[Sync]
|
|
bool disableShroud;
|
|
|
|
[Sync]
|
|
bool pathDebug;
|
|
|
|
[Sync]
|
|
bool unlimitedPower;
|
|
|
|
[Sync]
|
|
bool buildAnywhere;
|
|
|
|
public bool FastCharge => Enabled && fastCharge;
|
|
public bool AllTech => Enabled && allTech;
|
|
public bool FastBuild => Enabled && fastBuild;
|
|
public bool DisableShroud => Enabled && disableShroud;
|
|
public bool PathDebug => Enabled && pathDebug;
|
|
public bool UnlimitedPower => Enabled && unlimitedPower;
|
|
public bool BuildAnywhere => Enabled && buildAnywhere;
|
|
|
|
bool enableAll;
|
|
|
|
public DeveloperMode(DeveloperModeInfo info)
|
|
{
|
|
this.info = info;
|
|
fastBuild = info.FastBuild;
|
|
fastCharge = info.FastCharge;
|
|
disableShroud = info.DisableShroud;
|
|
pathDebug = info.PathDebug;
|
|
unlimitedPower = info.UnlimitedPower;
|
|
buildAnywhere = info.BuildAnywhere;
|
|
}
|
|
|
|
void INotifyCreated.Created(Actor self)
|
|
{
|
|
Enabled = self.World.LobbyInfo.NonBotPlayers.Count() == 1 || self.World.LobbyInfo.GlobalSettings
|
|
.OptionOrDefault("cheats", info.CheckboxEnabled);
|
|
}
|
|
|
|
public void ResolveOrder(Actor self, Order order)
|
|
{
|
|
if (!Enabled)
|
|
return;
|
|
|
|
var debugSuffix = "";
|
|
switch (order.OrderString)
|
|
{
|
|
case "DevAll":
|
|
{
|
|
enableAll ^= true;
|
|
allTech = fastCharge = fastBuild = disableShroud = unlimitedPower = buildAnywhere = enableAll;
|
|
|
|
if (enableAll)
|
|
{
|
|
var amount = order.ExtraData != 0 ? (int)order.ExtraData : info.Cash;
|
|
self.Trait<PlayerResources>().ChangeCash(amount);
|
|
}
|
|
|
|
self.Owner.Shroud.Disabled = DisableShroud;
|
|
if (self.World.LocalPlayer == self.Owner)
|
|
self.World.RenderPlayer = DisableShroud ? null : self.Owner;
|
|
|
|
break;
|
|
}
|
|
|
|
case "DevEnableTech":
|
|
{
|
|
allTech ^= true;
|
|
break;
|
|
}
|
|
|
|
case "DevFastCharge":
|
|
{
|
|
fastCharge ^= true;
|
|
break;
|
|
}
|
|
|
|
case "DevFastBuild":
|
|
{
|
|
fastBuild ^= true;
|
|
break;
|
|
}
|
|
|
|
case "DevGiveCash":
|
|
{
|
|
var amount = order.ExtraData != 0 ? (int)order.ExtraData : info.Cash;
|
|
self.Trait<PlayerResources>().ChangeCash(amount);
|
|
|
|
debugSuffix = $" ({amount} credits)";
|
|
break;
|
|
}
|
|
|
|
case "DevGiveCashAll":
|
|
{
|
|
var amount = order.ExtraData != 0 ? (int)order.ExtraData : info.Cash;
|
|
var receivingPlayers = self.World.Players.Where(p => p.Playable);
|
|
|
|
foreach (var player in receivingPlayers)
|
|
player.PlayerActor.Trait<PlayerResources>().ChangeCash(amount);
|
|
|
|
debugSuffix = $" ({amount} credits)";
|
|
break;
|
|
}
|
|
|
|
case "DevGrowResources":
|
|
{
|
|
foreach (var a in self.World.ActorsWithTrait<ISeedableResource>())
|
|
for (var i = 0; i < info.ResourceGrowth; i++)
|
|
a.Trait.Seed(a.Actor);
|
|
|
|
break;
|
|
}
|
|
|
|
case "DevVisibility":
|
|
{
|
|
disableShroud ^= true;
|
|
self.Owner.Shroud.Disabled = DisableShroud;
|
|
if (self.World.LocalPlayer == self.Owner)
|
|
self.World.RenderPlayer = DisableShroud ? null : self.Owner;
|
|
|
|
break;
|
|
}
|
|
|
|
case "DevPathDebug":
|
|
{
|
|
pathDebug ^= true;
|
|
break;
|
|
}
|
|
|
|
case "DevGiveExploration":
|
|
{
|
|
self.Owner.Shroud.ExploreAll();
|
|
break;
|
|
}
|
|
|
|
case "DevResetExploration":
|
|
{
|
|
self.Owner.Shroud.ResetExploration();
|
|
break;
|
|
}
|
|
|
|
case "DevUnlimitedPower":
|
|
{
|
|
unlimitedPower ^= true;
|
|
break;
|
|
}
|
|
|
|
case "DevBuildAnywhere":
|
|
{
|
|
buildAnywhere ^= true;
|
|
break;
|
|
}
|
|
|
|
case "DevPlayerExperience":
|
|
{
|
|
self.Owner.PlayerActor.TraitOrDefault<PlayerExperience>()?.GiveExperience((int)order.ExtraData);
|
|
break;
|
|
}
|
|
|
|
case "DevKill":
|
|
{
|
|
if (order.Target.Type != TargetType.Actor)
|
|
break;
|
|
|
|
var actor = order.Target.Actor;
|
|
var args = order.TargetString.Split(' ');
|
|
var damageTypes = BitSet<DamageType>.FromStringsNoAlloc(args);
|
|
|
|
actor.Kill(actor, damageTypes);
|
|
break;
|
|
}
|
|
|
|
case "DevDispose":
|
|
{
|
|
if (order.Target.Type != TargetType.Actor)
|
|
break;
|
|
|
|
order.Target.Actor.Dispose();
|
|
break;
|
|
}
|
|
|
|
default:
|
|
return;
|
|
}
|
|
|
|
var arguments = FluentBundle.Arguments("cheat", order.OrderString, "player", self.Owner.ResolvedPlayerName, "suffix", debugSuffix);
|
|
TextNotificationsManager.Debug(FluentProvider.GetString(CheatUsed, arguments));
|
|
}
|
|
|
|
bool IUnlocksRenderPlayer.RenderPlayerUnlocked => Enabled;
|
|
}
|
|
}
|