169 lines
5.8 KiB
C#
169 lines
5.8 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright (c) The OpenRA Developers and Contributors
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using OpenRA.Activities;
|
|
using OpenRA.Mods.Common.Activities;
|
|
using OpenRA.Primitives;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits
|
|
{
|
|
[Desc("Deliver the unit in production via paradrop.")]
|
|
public class ProductionParadropInfo : ProductionInfo, Requires<ExitInfo>
|
|
{
|
|
[ActorReference(typeof(AircraftInfo))]
|
|
[Desc("Cargo aircraft used. Must have Aircraft trait.")]
|
|
public readonly string ActorType = "badr";
|
|
|
|
[Desc("Sound to play when dropping the unit.")]
|
|
public readonly string ChuteSound = null;
|
|
|
|
[NotificationReference("Speech")]
|
|
[Desc("Speech notification to play when dropping the unit.")]
|
|
public readonly string ReadyAudio = null;
|
|
|
|
[FluentReference(optional: true)]
|
|
[Desc("Text notification to display when dropping the unit.")]
|
|
public readonly string ReadyTextNotification = null;
|
|
|
|
public override object Create(ActorInitializer init) { return new ProductionParadrop(init, this); }
|
|
}
|
|
|
|
sealed class ProductionParadrop : Production
|
|
{
|
|
readonly Lazy<RallyPoint> rp;
|
|
|
|
public ProductionParadrop(ActorInitializer init, ProductionParadropInfo info)
|
|
: base(init, info)
|
|
{
|
|
rp = Exts.Lazy(() => init.Self.IsDead ? null : init.Self.TraitOrDefault<RallyPoint>());
|
|
}
|
|
|
|
public override bool Produce(Actor self, ActorInfo producee, string productionType, TypeDictionary inits, int refundableValue)
|
|
{
|
|
if (IsTraitDisabled || IsTraitPaused)
|
|
return false;
|
|
|
|
var owner = self.Owner;
|
|
|
|
var exit = SelectExit(self, producee, productionType);
|
|
|
|
// Start a fixed distance away: the width of the map.
|
|
// This makes the production timing independent of spawnpoint
|
|
var dropPos = exit != null ? self.Location + exit.Info.ExitCell : self.Location;
|
|
var startPos = dropPos + new CVec(owner.World.Map.Bounds.Width, 0);
|
|
var endPos = new CPos(owner.World.Map.Bounds.Left - 5, dropPos.Y);
|
|
|
|
foreach (var notify in self.TraitsImplementing<INotifyDelivery>())
|
|
notify.IncomingDelivery(self);
|
|
|
|
var info = (ProductionParadropInfo)Info;
|
|
var actorType = info.ActorType;
|
|
|
|
owner.World.AddFrameEndTask(w =>
|
|
{
|
|
if (!self.IsInWorld || self.IsDead)
|
|
{
|
|
owner.PlayerActor.Trait<PlayerResources>().GiveCash(refundableValue);
|
|
return;
|
|
}
|
|
|
|
var altitude = self.World.Map.Rules.Actors[actorType].TraitInfo<AircraftInfo>().CruiseAltitude;
|
|
var actor = w.CreateActor(actorType, new TypeDictionary
|
|
{
|
|
new CenterPositionInit(w.Map.CenterOfCell(startPos) + new WVec(WDist.Zero, WDist.Zero, altitude)),
|
|
new OwnerInit(owner),
|
|
new FacingInit(new WAngle(256)),
|
|
});
|
|
|
|
actor.QueueActivity(new Fly(actor, Target.FromCell(w, dropPos)));
|
|
actor.QueueActivity(new CallFunc(() =>
|
|
{
|
|
if (!self.IsInWorld || self.IsDead)
|
|
{
|
|
owner.PlayerActor.Trait<PlayerResources>().GiveCash(refundableValue);
|
|
return;
|
|
}
|
|
|
|
foreach (var cargo in self.TraitsImplementing<INotifyDelivery>())
|
|
cargo.Delivered(self);
|
|
|
|
self.World.AddFrameEndTask(ww => DoProduction(self, producee, exit?.Info, productionType, inits));
|
|
Game.Sound.Play(SoundType.World, info.ChuteSound, self.CenterPosition);
|
|
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.ReadyAudio, self.Owner.Faction.InternalName);
|
|
TextNotificationsManager.AddTransientLine(self.Owner, info.ReadyTextNotification);
|
|
}));
|
|
|
|
actor.QueueActivity(new Fly(actor, Target.FromCell(w, endPos)));
|
|
actor.QueueActivity(new RemoveSelf());
|
|
});
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void DoProduction(Actor self, ActorInfo producee, ExitInfo exitinfo, string productionType, TypeDictionary inits)
|
|
{
|
|
var exit = CPos.Zero;
|
|
var exitLocations = new List<CPos>();
|
|
|
|
var info = (ProductionParadropInfo)Info;
|
|
var actorType = info.ActorType;
|
|
|
|
var altitude = self.World.Map.Rules.Actors[actorType].TraitInfo<AircraftInfo>().CruiseAltitude;
|
|
|
|
// Clone the initializer dictionary for the new actor
|
|
var td = new TypeDictionary();
|
|
foreach (var init in inits)
|
|
td.Add(init);
|
|
|
|
if (self.OccupiesSpace != null)
|
|
{
|
|
exit = self.Location;
|
|
if (exitinfo != null)
|
|
exit += exitinfo.ExitCell;
|
|
|
|
var spawn = self.World.Map.CenterOfCell(exit) + new WVec(WDist.Zero, WDist.Zero, altitude);
|
|
var to = self.World.Map.CenterOfCell(exit);
|
|
|
|
var initialFacing = (exitinfo != null && exitinfo.Facing.HasValue) ? exitinfo.Facing.Value : (to - spawn).Yaw;
|
|
|
|
exitLocations = rp.Value != null && rp.Value.Path.Count > 0 ? rp.Value.Path : new List<CPos> { exit };
|
|
|
|
td.Add(new LocationInit(exit));
|
|
td.Add(new CenterPositionInit(spawn));
|
|
td.Add(new FacingInit(initialFacing));
|
|
td.Add(new CreationActivityDelayInit(exitinfo == null ? 0 : exitinfo.ExitDelay));
|
|
}
|
|
|
|
self.World.AddFrameEndTask(w =>
|
|
{
|
|
var newUnit = self.World.CreateActor(producee.Name, td);
|
|
newUnit.Trait<Parachutable>().IgnoreActor = self;
|
|
|
|
var move = newUnit.TraitOrDefault<IMove>();
|
|
if (move != null)
|
|
foreach (var cell in exitLocations)
|
|
newUnit.QueueActivity(new AttackMoveActivity(newUnit, () => move.MoveTo(cell, 1, evaluateNearestMovableCell: true, targetLineColor: Color.OrangeRed)));
|
|
|
|
if (!self.IsDead)
|
|
foreach (var t in self.TraitsImplementing<INotifyProduction>())
|
|
t.UnitProduced(self, newUnit, exit);
|
|
|
|
var notifyOthers = self.World.ActorsWithTrait<INotifyOtherProduction>();
|
|
foreach (var notify in notifyOthers)
|
|
notify.Trait.UnitProducedByOther(notify.Actor, self, newUnit, productionType, td);
|
|
});
|
|
}
|
|
}
|
|
}
|