Files
OpenRA/OpenRA.Mods.Common/Traits/World/MapBuildRadius.cs
2024-10-04 15:11:27 +03:00

93 lines
3.7 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.World)]
[Desc("Controls the build radius checkboxes in the lobby options.")]
public class MapBuildRadiusInfo : TraitInfo, ILobbyOptions
{
[FluentReference]
[Desc("Descriptive label for the ally build radius checkbox in the lobby.")]
public readonly string AllyBuildRadiusCheckboxLabel = "checkbox-ally-build-radius.label";
[FluentReference]
[Desc("Tooltip description for the ally build radius checkbox in the lobby.")]
public readonly string AllyBuildRadiusCheckboxDescription = "checkbox-ally-build-radius.description";
[Desc("Default value of the ally build radius checkbox in the lobby.")]
public readonly bool AllyBuildRadiusCheckboxEnabled = true;
[Desc("Prevent the ally build radius state from being changed in the lobby.")]
public readonly bool AllyBuildRadiusCheckboxLocked = false;
[Desc("Whether to display the ally build radius checkbox in the lobby.")]
public readonly bool AllyBuildRadiusCheckboxVisible = true;
[Desc("Display order for the ally build radius checkbox in the lobby.")]
public readonly int AllyBuildRadiusCheckboxDisplayOrder = 0;
[FluentReference]
[Desc("Tooltip description for the build radius checkbox in the lobby.")]
public readonly string BuildRadiusCheckboxLabel = "checkbox-build-radius.label";
[FluentReference]
[Desc("Tooltip description for the build radius checkbox in the lobby.")]
public readonly string BuildRadiusCheckboxDescription = "checkbox-build-radius.description";
[Desc("Default value of the build radius checkbox in the lobby.")]
public readonly bool BuildRadiusCheckboxEnabled = true;
[Desc("Prevent the build radius state from being changed in the lobby.")]
public readonly bool BuildRadiusCheckboxLocked = false;
[Desc("Display the build radius checkbox in the lobby.")]
public readonly bool BuildRadiusCheckboxVisible = true;
[Desc("Display order for the build radius checkbox in the lobby.")]
public readonly int BuildRadiusCheckboxDisplayOrder = 0;
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(MapPreview map)
{
yield return new LobbyBooleanOption(map, "allybuild", AllyBuildRadiusCheckboxLabel, AllyBuildRadiusCheckboxDescription,
AllyBuildRadiusCheckboxVisible, AllyBuildRadiusCheckboxDisplayOrder, AllyBuildRadiusCheckboxEnabled, AllyBuildRadiusCheckboxLocked);
yield return new LobbyBooleanOption(map, "buildradius", BuildRadiusCheckboxLabel, BuildRadiusCheckboxDescription,
BuildRadiusCheckboxVisible, BuildRadiusCheckboxDisplayOrder, BuildRadiusCheckboxEnabled, BuildRadiusCheckboxLocked);
}
public override object Create(ActorInitializer init) { return new MapBuildRadius(this); }
}
public class MapBuildRadius : INotifyCreated
{
readonly MapBuildRadiusInfo info;
public bool AllyBuildRadiusEnabled { get; private set; }
public bool BuildRadiusEnabled { get; private set; }
public MapBuildRadius(MapBuildRadiusInfo info)
{
this.info = info;
}
void INotifyCreated.Created(Actor self)
{
AllyBuildRadiusEnabled = self.World.LobbyInfo.GlobalSettings
.OptionOrDefault("allybuild", info.AllyBuildRadiusCheckboxEnabled);
BuildRadiusEnabled = self.World.LobbyInfo.GlobalSettings
.OptionOrDefault("buildradius", info.BuildRadiusCheckboxEnabled);
}
}
}