93 lines
3.7 KiB
C#
93 lines
3.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[TraitLocation(SystemActors.World)]
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[Desc("Controls the build radius checkboxes in the lobby options.")]
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public class MapBuildRadiusInfo : TraitInfo, ILobbyOptions
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{
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[FluentReference]
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[Desc("Descriptive label for the ally build radius checkbox in the lobby.")]
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public readonly string AllyBuildRadiusCheckboxLabel = "checkbox-ally-build-radius.label";
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[FluentReference]
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[Desc("Tooltip description for the ally build radius checkbox in the lobby.")]
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public readonly string AllyBuildRadiusCheckboxDescription = "checkbox-ally-build-radius.description";
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[Desc("Default value of the ally build radius checkbox in the lobby.")]
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public readonly bool AllyBuildRadiusCheckboxEnabled = true;
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[Desc("Prevent the ally build radius state from being changed in the lobby.")]
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public readonly bool AllyBuildRadiusCheckboxLocked = false;
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[Desc("Whether to display the ally build radius checkbox in the lobby.")]
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public readonly bool AllyBuildRadiusCheckboxVisible = true;
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[Desc("Display order for the ally build radius checkbox in the lobby.")]
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public readonly int AllyBuildRadiusCheckboxDisplayOrder = 0;
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[FluentReference]
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[Desc("Tooltip description for the build radius checkbox in the lobby.")]
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public readonly string BuildRadiusCheckboxLabel = "checkbox-build-radius.label";
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[FluentReference]
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[Desc("Tooltip description for the build radius checkbox in the lobby.")]
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public readonly string BuildRadiusCheckboxDescription = "checkbox-build-radius.description";
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[Desc("Default value of the build radius checkbox in the lobby.")]
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public readonly bool BuildRadiusCheckboxEnabled = true;
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[Desc("Prevent the build radius state from being changed in the lobby.")]
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public readonly bool BuildRadiusCheckboxLocked = false;
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[Desc("Display the build radius checkbox in the lobby.")]
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public readonly bool BuildRadiusCheckboxVisible = true;
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[Desc("Display order for the build radius checkbox in the lobby.")]
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public readonly int BuildRadiusCheckboxDisplayOrder = 0;
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IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(MapPreview map)
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{
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yield return new LobbyBooleanOption(map, "allybuild", AllyBuildRadiusCheckboxLabel, AllyBuildRadiusCheckboxDescription,
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AllyBuildRadiusCheckboxVisible, AllyBuildRadiusCheckboxDisplayOrder, AllyBuildRadiusCheckboxEnabled, AllyBuildRadiusCheckboxLocked);
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yield return new LobbyBooleanOption(map, "buildradius", BuildRadiusCheckboxLabel, BuildRadiusCheckboxDescription,
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BuildRadiusCheckboxVisible, BuildRadiusCheckboxDisplayOrder, BuildRadiusCheckboxEnabled, BuildRadiusCheckboxLocked);
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}
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public override object Create(ActorInitializer init) { return new MapBuildRadius(this); }
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}
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public class MapBuildRadius : INotifyCreated
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{
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readonly MapBuildRadiusInfo info;
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public bool AllyBuildRadiusEnabled { get; private set; }
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public bool BuildRadiusEnabled { get; private set; }
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public MapBuildRadius(MapBuildRadiusInfo info)
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{
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this.info = info;
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}
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void INotifyCreated.Created(Actor self)
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{
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AllyBuildRadiusEnabled = self.World.LobbyInfo.GlobalSettings
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.OptionOrDefault("allybuild", info.AllyBuildRadiusCheckboxEnabled);
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BuildRadiusEnabled = self.World.LobbyInfo.GlobalSettings
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.OptionOrDefault("buildradius", info.BuildRadiusCheckboxEnabled);
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}
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}
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}
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