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b347fade71accb68e5a2f4d7b048ca775a986c72
OpenRA/OpenRA.Game/Map
History
Paul Chote b347fade71 Use IReadOnlyFileSystem in artwork loaders.
2016-02-18 18:12:31 +00:00
..
ActorInitializer.cs
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
ActorReference.cs
remove executable bits from source code
2015-08-06 18:05:50 +02:00
CellLayer.cs
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
CellRegion.cs
Fix CellRegion.BoundingRegion behaviour.
2015-11-21 22:00:35 +00:00
Map.cs
Use IReadOnlyFileSystem in artwork loaders.
2016-02-18 18:12:31 +00:00
MapCache.cs
Use the virtual filesystem to resolve MapFolder paths.
2016-02-15 00:44:36 +00:00
MapCoordsRegion.cs
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
MapGrid.cs
Move CellCorners to MapGrid.
2016-02-05 23:00:14 +00:00
MapPlayers.cs
Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>()
2015-09-21 15:50:57 -05:00
MapPreview.cs
Remove MapPreview.Map.
2016-02-06 22:30:50 +00:00
PlayerReference.cs
Load rgb[a] hex colors from MiniYaml (+ Lua)
2015-10-27 16:09:48 -05:00
ProjectedCellRegion.cs
Fix some typos in vector strings.
2015-12-10 21:53:11 +00:00
TileReference.cs
Updated all year numbers
2015-01-09 21:18:05 +01:00
TileSet.cs
Load mod yaml via the virtual filesystem.
2016-02-06 16:30:23 +00:00
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