Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
b34a31b5be4f878014179dfa3fd2c7e2bc08b64a
OpenRA/mods/ra/rules
History
Matthias Mailänder 01a625691a Merge pull request #3389 from ScottNZ/infil
Infiltration code cleanup
2013-06-14 00:08:24 -07:00
..
aircraft.yaml
Rework aircraft destruction to use husks instead of the original actor
2013-06-07 05:04:47 +12:00
civilian.yaml
Capture changes - Engis now capture from outside. Added classic (legacy) capturable traits.
2013-06-11 20:44:06 -06:00
defaults.yaml
Rework aircraft destruction to use husks instead of the original actor
2013-06-07 05:04:47 +12:00
infantry.yaml
Infiltration code cleanup
2013-06-14 18:58:39 +12:00
ships.yaml
Merge the 3 turret rendering traits into WithTurret.
2013-05-15 19:17:32 +12:00
structures.yaml
Infiltration code cleanup
2013-06-14 18:58:39 +12:00
system.yaml
Separate IBodyOrientation from render traits.
2013-05-28 22:37:06 +12:00
trees.yaml
RA Desert - Use ExcludeTileset instead of RequiresTileset for specific tileset actors (looks cleaner)
2012-11-25 18:16:08 -07:00
vehicles.yaml
Fix FTRK turret position.
2013-05-23 21:39:57 +12:00
Powered by Gitea Version: 1.25.1 Page: 143ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API