Water is not playable in CnC, so, the map generator may fill it in if it's not attributed to the largest playable region. This would often happen for circular-in-water maps when DenyWalledAreas is enabled. This change adds a step to adopt any neighboring partially playable space (such as beaches and water) into the largest region, which is exempt from debris filling. The change is almost purely cosmetic, though the previous debris filling could slightly reduce playable space (due to filling playable beach tiles), possibly causing generation to fail. As such, map generation is now a very tiny bit more reliable.
66 KiB
66 KiB