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b45c74fa0b6685d9899b8e7eb3ca5be2e7e4686a
OpenRA/OpenRA.Mods.RA/Effects
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Chris Forbes 9b11e79592 blame nuke damage on the player actor, not the silo, to prevent retaliation
2010-05-28 19:48:34 +12:00
..
Corpse.cs
moved infantry traits to ra
2010-05-20 18:41:24 +12:00
CrateEffect.cs
hack CrateEffect to have a custom offset; add levelup.shp; change > to >= in GainsExperience
2010-05-27 19:02:07 +12:00
GpsSatellite.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
InvulnEffect.cs
did tesla instakill via damagemodifier instead
2010-05-13 18:06:20 +12:00
NukeLaunch.cs
blame nuke damage on the player actor, not the silo, to prevent retaliation
2010-05-28 19:48:34 +12:00
Parachute.cs
Scriptable chronosphere + desaturate effect
2010-05-26 21:07:13 +12:00
SatelliteLaunch.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
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