Files
OpenRA/mods/cnc/sequences-map.xml

362 lines
14 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<sequences>
<!-- Blossom Trees -->
<unit name="split2">
<sequence name="make" start="0" length="30" />
<sequence name="active" start="30" length="24" />
<sequence name="idle" start="54" length="1" />
</unit>
<unit name="split3">
<sequence name="make" start="0" length="30" />
<sequence name="active" start="30" length="24" />
<sequence name="idle" start="54" length="1" />
</unit>
<!-- Rocks -->
<unit name="rock1">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="rock2">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="rock3">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="rock4">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="rock5">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="rock6">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="rock7">
<sequence name="idle" start="0" length="1" />
</unit>
<!-- Trees -->
<unit name="tc04">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="tc05">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="tc03">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="tc02">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="tc01">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t18">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t17">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t16">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t15">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="10" />
</unit>
<unit name="t14">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t13">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t12">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t11">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="10" />
</unit>
<unit name="t10">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t09">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t08">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t07">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t06">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t05">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t04">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t03">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t02">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t01">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<!-- Civilian Structures -->
<unit name="v01">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
</unit>
<unit name="v01@DESERT">
<sequence name="idle" start="0" length="1" src="v25" />
<sequence name="damaged-idle" start="1" length="1" src="v25" />
<sequence name="critical-idle" start="2" length="1" src="v25" />
</unit>
<unit name="v02">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
</unit>
<unit name="v02@DESERT">
<sequence name="idle" start="0" length="1" src="v20" />
<sequence name="damaged-idle" start="1" length="1" src="v20" />
<sequence name="critical-idle" start="2" length="1" src="v20" />
</unit>
<unit name="v03">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
</unit>
<unit name="v03@DESERT">
<sequence name="idle" start="0" length="3" src="v21" />
<sequence name="damaged-idle" start="3" length="3" src="v21" />
<sequence name="critical-idle" start="6" length="1" src="v21" />
</unit>
<unit name="v04">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
</unit>
<unit name="v04@DESERT">
<sequence name="idle" start="0" length="1" src="v24" />
<sequence name="damaged-idle" start="1" length="1" src="v24" />
<sequence name="critical-idle" start="2" length="1" src="v24" />
</unit>
<unit name="v05">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
</unit>
<unit name="v05@DESERT">
<sequence name="idle" start="0" length="3" src="v22" />
<sequence name="damaged-idle" start="3" length="3" src="v22" />
<sequence name="critical-idle" start="6" length="1" src="v22" />
</unit>
<unit name="v06">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
</unit>
<unit name="v06@DESERT">
<sequence name="idle" start="0" length="1" src="v26" />
<sequence name="damaged-idle" start="1" length="1" src="v26" />
<sequence name="critical-idle" start="2" length="1" src="v26" />
</unit>
<unit name="v07">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="2" length="1" />
<sequence name="critical-idle" start="2" length="1" />
</unit>
<unit name="v07@DESERT">
<sequence name="idle" start="0" length="1" src="v30" />
<sequence name="damaged-idle" start="2" length="1" src="v30" />
<sequence name="critical-idle" start="2" length="1" src="v30" />
</unit>
<unit name="v08">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
</unit>
<unit name="v08@DESERT">
<sequence name="idle" start="0" length="1" src="v23" />
<sequence name="damaged-idle" start="1" length="1" src="v23" />
<sequence name="critical-idle" start="2" length="1" src="v23" />
</unit>
<unit name="v09">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
</unit>
<unit name="v09@DESERT">
<sequence name="idle" start="0" length="1" src="v27" />
<sequence name="damaged-idle" start="1" length="1" src="v27" />
<sequence name="critical-idle" start="2" length="1" src="v27" />
</unit>
<unit name="v10">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
</unit>
<unit name="v10@DESERT">
<sequence name="idle" start="0" length="1" src="v28" />
<sequence name="damaged-idle" start="1" length="1" src="v28" />
<sequence name="critical-idle" start="2" length="1" src="v28" />
</unit>
<unit name="v11">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
</unit>
<unit name="v11@DESERT">
<sequence name="idle" start="0" length="1" src="v29" />
<sequence name="damaged-idle" start="1" length="1" src="v29" />
<sequence name="critical-idle" start="2" length="1" src="v29" />
</unit>
<unit name="v12">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
</unit>
<unit name="v12@DESERT">
<sequence name="idle" start="0" length="1" src="v34" />
<sequence name="damaged-idle" start="1" length="1" src="v34" />
<sequence name="critical-idle" start="2" length="1" src="v34" />
</unit>
<unit name="v13">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
</unit>
<unit name="v13@DESERT">
<sequence name="idle" start="0" length="1" src="v35" />
<sequence name="damaged-idle" start="1" length="1" src="v35" />
<sequence name="critical-idle" start="2" length="1" src="v35" />
</unit>
<!-- Buildings that can't be mapped from tem into desert (Fields) -->
<unit name="v14">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
</unit>
<unit name="v15">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
</unit>
<unit name="v16">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
</unit>
<unit name="v17">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
</unit>
<unit name="v18">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
</unit>
<unit name="v14@DESERT">
<sequence name="idle" start="0" length="1" src="v23" />
<sequence name="damaged-idle" start="1" length="1" src="v23" />
<sequence name="critical-idle" start="2" length="1" src="v23" />
</unit>
<unit name="v15@DESERT">
<sequence name="idle" start="0" length="1" src="v23" />
<sequence name="damaged-idle" start="1" length="1" src="v23" />
<sequence name="critical-idle" start="2" length="1" src="v23" />
</unit>
<unit name="v16@DESERT">
<sequence name="idle" start="0" length="1" src="v23" />
<sequence name="damaged-idle" start="1" length="1" src="v23" />
<sequence name="critical-idle" start="2" length="1" src="v23" />
</unit>
<unit name="v17@DESERT">
<sequence name="idle" start="0" length="1" src="v23" />
<sequence name="damaged-idle" start="1" length="1" src="v23" />
<sequence name="critical-idle" start="2" length="1" src="v23" />
</unit>
<unit name="v18@DESERT">
<sequence name="idle" start="0" length="1" src="v23" />
<sequence name="damaged-idle" start="1" length="1" src="v23" />
<sequence name="critical-idle" start="2" length="1" src="v23" />
</unit>
<!-- Buildings that can't be mapped from desert into tem -->
<unit name="v31">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
</unit>
<unit name="v32">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
</unit>
<unit name="v33">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
</unit>
<unit name="v31@TEMPERAT">
<sequence name="idle" start="0" length="1" src="v05" />
<sequence name="damaged-idle" start="1" length="1" src="v05" />
<sequence name="critical-idle" start="2" length="1" src="v05" />
</unit>
<unit name="v32@TEMPERAT">
<sequence name="idle" start="0" length="1" src="v05" />
<sequence name="damaged-idle" start="1" length="1" src="v05" />
<sequence name="critical-idle" start="2" length="1" src="v05" />
</unit>
<unit name="v33@TEMPERAT">
<sequence name="idle" start="0" length="1" src="v05" />
<sequence name="damaged-idle" start="1" length="1" src="v05" />
<sequence name="critical-idle" start="2" length="1" src="v05" />
</unit>
<unit name="v31@WINTER">
<sequence name="idle" start="0" length="1" src="v05" />
<sequence name="damaged-idle" start="1" length="1" src="v05" />
<sequence name="critical-idle" start="2" length="1" src="v05" />
</unit>
<unit name="v32@WINTER">
<sequence name="idle" start="0" length="1" src="v05" />
<sequence name="damaged-idle" start="1" length="1" src="v05" />
<sequence name="critical-idle" start="2" length="1" src="v05" />
</unit>
<unit name="v33@WINTER">
<sequence name="idle" start="0" length="1" src="v05" />
<sequence name="damaged-idle" start="1" length="1" src="v05" />
<sequence name="critical-idle" start="2" length="1" src="v05" />
</unit>
</sequences>