Files
OpenRA/mods/cnc/maps/nod03a/nod03a.lua
2014-08-08 13:35:50 +02:00

51 lines
1.6 KiB
Lua

FirstAttackWave = { "e1", "e1", "e1", "e2", }
SecondThirdAttackWave = { "e1", "e1", "e2", }
MissionAccomplished = function()
Mission.MissionOver({ player }, nil, true)
Media.PlayMovieFullscreen("desflees.vqa")
end
MissionFailed = function()
Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("flag.vqa")
end
SendFirstAttackWave = function()
for FirstAttackWaveCount = 1, 4 do
local waveunit = Actor.Create(FirstAttackWave[FirstAttackWaveCount], { Owner = enemy, Location = AttackWaveSpawnA.Location })
Actor.AttackMove(waveunit, PlayerBase.Location)
end
end
SendSecondAttackWave = function()
for SecondAttackWaveCount = 1, 3 do
local waveunit = Actor.Create(SecondThirdAttackWave[SecondAttackWaveCount], { Owner = enemy, Location = AttackWaveSpawnB.Location })
Actor.AttackMove(waveunit, PlayerBase.Location)
end
end
SendThirdAttackWave = function()
for ThirdAttackWaveCount = 1, 3 do
local waveunit = Actor.Create(SecondThirdAttackWave[ThirdAttackWaveCount], { Owner = enemy, Location = AttackWaveSpawnC.Location })
Actor.AttackMove(waveunit, PlayerBase.Location)
end
end
WorldLoaded = function()
player = OpenRA.GetPlayer("Nod")
enemy = OpenRA.GetPlayer("GDI")
Media.PlayMovieFullscreen("nod3.vqa")
OpenRA.RunAfterDelay(25 * 20, SendFirstAttackWave)
OpenRA.RunAfterDelay(25 * 50, SendSecondAttackWave)
OpenRA.RunAfterDelay(25 * 100, SendThirdAttackWave)
Actor.OnCaptured(TechCenter, MissionAccomplished)
Actor.OnKilled(TechCenter, MissionFailed)
end
Tick = function()
if Mission.RequiredUnitsAreDestroyed(player) then
MissionFailed()
end
end